Search found 77 matches

by splette
Fri Apr 06, 2018 6:31 pm
Forum: Working Mods
Topic: [GFX] Rift Walkers Loading Bar V 2.0
Replies: 2
Views: 5726

Re: [GFX] Rift Walkers Loading Bar

nice one
by splette
Thu Jul 06, 2017 3:14 am
Forum: Working Mods
Topic: [MOD] HighRes Backgrounds & Planets [V2.0]
Replies: 11
Views: 26258

Re: [MOD] HighRes Backgrounds & Planets [V2.0]

Hey there. I haven't checked the forums in ages, though still playing FTL regularly (Steam claims it's been 1800+ hours). So, I just saw your hybrid mod now. I love it. I am using this now... :mrgreen:
by splette
Fri Aug 01, 2014 12:43 am
Forum: Working Mods
Topic: [AE][MOD] Highres Shields 1.1
Replies: 35
Views: 56215

Re: [AE][MOD] Highres Shields 1.1

Hey there, thanks for the interest. Yes sorry, I got distracted with other stuff as usual but still plan to finish what I started. I had run into some problems with the transparency. On dark backgrounds it looked perfect but on light background (like when you use the 'Better Backgrounds' mod) it loo...
by splette
Wed Jul 30, 2014 3:49 am
Forum: Working Mods
Topic: Shiny! UI Overhaul and Graphics Mod v1.0
Replies: 109
Views: 130789

Re: Shiny! Complete UI Overhaul v0.91 (Now with Screenshots

Hey RR, so happy to see an AE-compatible version of the UI modding that phlakes started. Also thanks for including my shields (btw, seeing that Mantis with my name in one of the screenshots made me smile) Anyway, I've been using the mod for almost a week now and here's some feedback for you to consi...
by splette
Wed Jul 30, 2014 3:21 am
Forum: Working Mods
Topic: [MOD]Detailed Crew Portrait Graphics
Replies: 58
Views: 62566

Re: [MOD]Detailed Crew Portrait Graphics

Great! Thanks a lot for uploading the updated version.
by splette
Tue Jul 15, 2014 6:43 pm
Forum: Working Mods
Topic: [MOD]Detailed Crew Portrait Graphics
Replies: 58
Views: 62566

Re: [MOD]Detailed Crew Portrait Graphics

The new versions of Rockman and Mantis are definitely an improvement!
Haven't tried the Captain's Edition but adding a glow to the Zoltans sounds like a good idea.
by splette
Tue May 27, 2014 4:38 pm
Forum: Working Mods
Topic: [AE][MOD] Highres Shields 1.1
Replies: 35
Views: 56215

Re: [AE][MOD] Highres Shields 1.1

Yes yes, I love hexagons, too. But the program doesn't have an option to create hexagonal spheres (aka soccerballs). However, today I found a workaround that lets me create these kind of spheres. Ironically, these have to be perfectly spherical. I need to stretch them to get the eliptical shapes of ...
by splette
Tue May 27, 2014 11:30 am
Forum: Working Mods
Topic: [AE][MOD] Highres Shields 1.1
Replies: 35
Views: 56215

Re: [AE][MOD] Highres Shields 1.1

Ha! You are not easy to please Mr. Rockman, are you? ;) Actually the smaller hexes of the Engi ship are not a feature but rather a bug. Have a close look . The hexagons are smaller because they are skewed. It seems, that the circular Engi shield bubble was created by taking one of the eliptical shie...
by splette
Mon May 26, 2014 11:40 pm
Forum: Working Mods
Topic: [AE][MOD] Highres Shields 1.1
Replies: 35
Views: 56215

Re: [AE][MOD] Highres Shields 1.1

Alright, I created the 'Highres Shields Classic' edition and added it to the original post of this thread. I realized though that the changes are very subtle. I will rather keep tweaking the 3D version.
by splette
Mon May 26, 2014 10:07 pm
Forum: Working Mods
Topic: FTL Remastered
Replies: 84
Views: 77097

Re: FTL Remastered

I have already done the sector map! :D It was a total pain in the ass, they way it is generated now is so weird and it uses the ipad folder! Whhhhyyyyy!!! I even made some high resolution versions of the backgrounds for the sector map. :mrgreen: Great! Yes I saw it's in a different folder and way m...