Search found 57 matches

by hborrgg
Tue Oct 23, 2012 9:50 am
Forum: Tips, Strategy & Guides
Topic: Faster Than Light - Tips for New Players
Replies: 38
Views: 101804

Re: Faster Than Light - Tips for New Players

Humans and slugs don't seem very great at first glance. But in practice they get a ton of points for being the generalists in a game about things not going according to plans. Slugs get the telepathy thing which can be somewhat useful at times while also costing a bit more, but other than that they'...
by hborrgg
Sat Oct 13, 2012 12:38 am
Forum: Tips, Strategy & Guides
Topic: Faster Than Light - Tips for New Players
Replies: 38
Views: 101804

Re: Faster Than Light - Tips for New Players

25) The autopilot upgrade isn't very useful in itself, but the extra "armor" it adds will help prevent your ship from losing all evasion every time it takes a stray hit. 26) A level 2 medbay is not a bad investment even early on. Being able to heal your crew quickly when needed provides a ...
by hborrgg
Wed Oct 10, 2012 10:29 pm
Forum: Discussion
Topic: Using only One Species
Replies: 8
Views: 2081

Re: Using only One Species

You wont hear me complain about Mantis, but 8 is 4 too many. What will they do? 4 Mantis is the jackpot. That's two teams or one if you have a big teleporter and they can clobber any crew you meet. Any more and you are actually weakening yourself. Mantis dont repair well. Or at all. They break thin...
by hborrgg
Wed Oct 10, 2012 12:37 am
Forum: Discussion
Topic: Using only One Species
Replies: 8
Views: 2081

Using only One Species

Has anyone else tried to do this yet? I managed to finish once so far with the Kestrel. Towards the end I had two elite human boarding boarding teams that had no problem punching to death everything I came across. My run with the Stealth A was going sort of ok, but it got derailed when I finally got...
by hborrgg
Tue Oct 09, 2012 1:55 pm
Forum: Discussion
Topic: Honestly, why is getting new ships so arbitrarily long
Replies: 9
Views: 2847

Re: Honestly, why is getting new ships so arbitrarily long

I like the achievements you can actually work towards, such as beating the boss or getting to sector 5 in the zoltan ship reactor upgrades. What I can't stand is wandering around until the right random event shows up.
by hborrgg
Mon Oct 08, 2012 5:36 pm
Forum: Tips, Strategy & Guides
Topic: Final Boss (normal) Fool proof strat
Replies: 25
Views: 12050

Re: Final Boss (normal) Fool proof strat

I thought it was funny.

There are a ton of different ways to beat the boss yet we keep getting these threads which claim to have "THE perfect strategy."
by hborrgg
Mon Oct 08, 2012 5:32 pm
Forum: Tips, Strategy & Guides
Topic: Zoltan Exploit?
Replies: 4
Views: 2406

Re: Zoltan Exploit?

Um, that still sounds a lot like a bug.
by hborrgg
Mon Oct 08, 2012 1:07 am
Forum: Discussion
Topic: The DA-SR 12 is godawful and needs a buff.
Replies: 37
Views: 15655

Re: The DA-SR 12 is godawful and needs a buff.

I sort of feel that shots dodged while cloaking should count towards your crew's experience. Because as it is with the stealth ships your pilot and engine technician just never level up until sector 6 or so (or until you get some shields) even though the stealths are the ones that need that little b...
by hborrgg
Sun Oct 07, 2012 6:10 pm
Forum: Discussion
Topic: Mantis Warship?
Replies: 17
Views: 5418

Re: Mantis Warship?

That one is pretty tricky. In theory, because you can heal and they can't, almost any boarding event can be won via medibay cycling. But in practice while you are also under attack from an enemy ship, generally all you can do is try to slow them down until you've won the battle or at least downed th...
by hborrgg
Sun Oct 07, 2012 12:36 am
Forum: Discussion
Topic: Prevent AI from shooting uselessly
Replies: 16
Views: 4233

Re: Prevent AI from shooting uselessly

If the AI knew how to time its shots then it would make shield recharge speed pretty useless.

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