Search found 17 matches

by Silveressa
Tue Dec 23, 2014 11:53 am
Forum: Working Mods
Topic: (Ship Compiliation) 5 Future Armada Ships for FTL
Replies: 5
Views: 5567

Re: (Ship Compiliation) 5 Future Armada Ships for FTL

Aye, they are meant mostly for use with the infinite space mod on hard difficulty, where the extra gear is off set by the more challenging encounters and infinite exploration approach. For the main game they are better loaded than the vanilla ships, but like you said, I tried to give them each a spe...
by Silveressa
Tue Dec 23, 2014 10:53 am
Forum: Working Mods
Topic: (Ship Compiliation) 5 Future Armada Ships for FTL
Replies: 5
Views: 5567

Re: (Ship Compiliation) 5 Future Armada Ships for FTL

It's been a few months since the release and I was wondering if anyone had any feedback in regards to game balance and over all fun before I release the next ship compilation?
by Silveressa
Sat Jul 26, 2014 1:18 am
Forum: Mod Development
Topic: [Tool] Superluminal 2.2.1 - FTL Ship Editor
Replies: 664
Views: 348186

Re: [Tool] Superluminal 2.0.3a beta

What abiout the ability to add in more cargo slots? When making transport type ships additional cargo hold would be handy thing to add, and lets those that wish to haul around extra drones or what not be able to do so.
by Silveressa
Thu Jul 24, 2014 11:10 pm
Forum: Working Mods
Topic: (Ship Compiliation) 5 Future Armada Ships for FTL
Replies: 5
Views: 5567

Re: (Ship Compiliation) 5 Future Armada Ships for FTL

If anyone has any specific requests from Ryans Future Armada collection post here and let me know, and I'll include them in the next ship compilation.
by Silveressa
Mon Jul 21, 2014 12:58 am
Forum: Mod Development
Topic: [Tool] Superluminal 2.2.1 - FTL Ship Editor
Replies: 664
Views: 348186

Re: [Tool] Superluminal 2.0.1 beta

@ Woodledude What's happening exactly (messed up positioning or missing graphic)? Can you reproduce it consistently? Having this kind of information would help me fix the issue. When you move a ship around to give it better positioning (via the different triangle movement icons on the outside of th...
by Silveressa
Sun Jul 20, 2014 10:24 pm
Forum: Mod Development
Topic: [Tool] Superluminal 2.2.1 - FTL Ship Editor
Replies: 664
Views: 348186

Re: [Tool] Superluminal 2.0.1 beta

I've learned with the editor, after moving the ship around inside the editor (for better placement) sometimes it messes up the images when you save it afterwards and you have to go through and reupload a few (for me it's usually medbay, engineroom, and piloting that it screws up the graphics on.) No...
by Silveressa
Sat Jul 19, 2014 9:14 pm
Forum: Working Mods
Topic: Master Mod List
Replies: 269
Views: 902996

Re: Master Mod List

Put the downloaded file in a new folder rather than on your desktop, then right click on it and choose to extract it with winrar or 7zip, it should make either a .ftl file or a new folder with the .ftl files inside.
by Silveressa
Sat Jul 19, 2014 6:39 pm
Forum: Working Mods
Topic: Master Mod List
Replies: 269
Views: 902996

Re: Master Mod List

TytanTnT wrote:I just extracted the the file onto my desktop and there was no .ftl in there. How do u unrar/unzip a file?(do u mean extract using winrar)


Aye extract using winrar or 7zip.

Which mod are you having problems with btw?
by Silveressa
Sat Jul 19, 2014 6:01 am
Forum: Working Mods
Topic: [MOD]Detailed Crew Portrait Graphics
Replies: 58
Views: 64784

Re: [MOD]Detailed Crew Portrait Graphics

Are there any plans to include more than one portrait for each race? It;s not so much a problem with the aliens, but when running with a mostly human crew it can be a little creepy seeing the assault of the clones every time you open your crew menu. :lol:
by Silveressa
Sat Jul 19, 2014 5:48 am
Forum: Technical Support and Bugs
Topic: I can't teleport back to the ship
Replies: 1
Views: 1459

Re: I can't teleport back to the ship

You can use the profile/save editor ( http://sourceforge.net/projects/ftleditor/) to manually move your crew back to your ship and then continue playing.