Search found 43 matches

by buzzyrecky
Sat Aug 19, 2017 11:08 pm
Forum: Mod Development
Topic: [MOD] Weaponanza! (16 new Weapons) (v1.1 - UPDATED 9/23/12)
Replies: 54
Views: 97675

Re: [MOD] Weaponanza! (16 new Weapons) (v1.1 - UPDATED 9/23/12)

I had email alerts Unfortunately, I made this mod years ago and have no clue how anything in FTL works anymore.. if you know how to handle ftl mods, however, I can send you the data and images for you to update the mod yourself? there might be unfinished newer content in there too, i remember wantin...
by buzzyrecky
Thu Jan 31, 2013 9:49 pm
Forum: Mod Development
Topic: [MOD] Weaponanza! (16 new Weapons) (v1.1 - UPDATED 9/23/12)
Replies: 54
Views: 97675

Re: [MOD] Weaponanza! (16 new Weapons)

We need a list of where to find the X weapons... I cant find them D: I don't actually know if I still have the list, actually. I think there's events in the Zoltan and Engi sectors for sure... but I'm not sure where else. Maybe the nebulas and pirate sectors? I'm not sure... but if they ever make i...
by buzzyrecky
Fri Dec 21, 2012 7:01 am
Forum: Mod Development
Topic: [MOD] Weaponanza! (16 new Weapons) (v1.1 - UPDATED 9/23/12)
Replies: 54
Views: 97675

Re: [MOD] Weaponanza! (16 new Weapons) (v1.1 - UPDATED 9/23/

I can confirm that the Panacea weapon does prevent the console in that room being 'manned' and leaves the relevant systems status as 'damaged'. I'll see if I can find why :) Aww, that sucks. I've never realized that while testing, even though I did test the panacea's effects on rooms with damaged s...
by buzzyrecky
Fri Nov 16, 2012 1:37 am
Forum: Mod Development
Topic: [MOD] Weaponanza! (16 new Weapons) (v1.1 - UPDATED 9/23/12)
Replies: 54
Views: 97675

Re: [MOD] Weaponanza! (16 new Weapons) (v1.1 - UPDATED 9/23/

Dang, just found that secret weapon. Gotta be one of the hardest things in the game to get, but man is it worth it. Really? I'd say Ruin is better ;D Well that was before rebalancing I think, so I'm not so sure now. And yeah... sorry, finding the event for the secret weapon is sorta luck-based, eve...
by buzzyrecky
Wed Nov 14, 2012 9:40 am
Forum: Mod Development
Topic: [MOD] Weaponanza! (16 new Weapons) (v1.1 - UPDATED 9/23/12)
Replies: 54
Views: 97675

Re: [MOD] Weaponanza! (16 new Weapons) (v1.1 - UPDATED 9/23/

I can confirm that the Panacea weapon does prevent the console in that room being 'manned' and leaves the relevant systems status as 'damaged'. I'll see if I can find why :) Aww, that sucks. I've never realized that while testing, even though I did test the panacea's effects on rooms with damaged s...
by buzzyrecky
Sun Oct 28, 2012 10:21 pm
Forum: Mod Development
Topic: [MOD] Weaponanza! (16 new Weapons) (v1.1 - UPDATED 9/23/12)
Replies: 54
Views: 97675

Re: [MOD] Weaponanza! (16 new Weapons) (v1.1 - UPDATED 9/23/

On test runs I've had with it, it wrecked enemy shields like crazy. Maybe I screwed it up in the rebalancing somewhere? Idk, I'll check later. It really shouldn't be THAT common though, you're just lucky :P I actually haven't used it, so I guess I just judged it by it's stats. Next time I get it, I...
by buzzyrecky
Sat Oct 27, 2012 9:36 am
Forum: Mod Development
Topic: [MOD] Weaponanza! (16 new Weapons) (v1.1 - UPDATED 9/23/12)
Replies: 54
Views: 97675

Re: [MOD] Weaponanza! (16 new Weapons) (v1.1 - UPDATED 9/23/

On test runs I've had with it, it wrecked enemy shields like crazy. Maybe I screwed it up in the rebalancing somewhere? Idk, I'll check later. It really shouldn't be THAT common though, you're just lucky :P
by buzzyrecky
Tue Oct 23, 2012 8:44 am
Forum: Mod Development
Topic: [MOD] Weaponanza! (16 new Weapons) (v1.1 - UPDATED 9/23/12)
Replies: 54
Views: 97675

Re: [MOD] Weaponanza! (16 new Weapons) (v1.1 - UPDATED 9/23/

It's quite simply illegal . Please remove the download to the files ASAP. I'm sure other people in this sub-forum can help you convert your mod to the ftl mod format. Just ask. :) I already have the mod in the ftl format, if you checked the first post. :) But if you insist, I'll remove it. It'll ma...
by buzzyrecky
Mon Oct 22, 2012 10:13 pm
Forum: Mod Development
Topic: [MOD] Weaponanza! (16 new Weapons) (v1.1 - UPDATED 9/23/12)
Replies: 54
Views: 97675

Re: [MOD] Weaponanza! (16 new Weapons) (v1.1 - UPDATED 9/23/

I'm fairly certain the game can't be played with just those two files anyway, so what does it matter, really?

I've had a good amount of downloads for them, so I'm guessing not everyone uses the mod packing program... and taking those away would be unfair to them, I think.
by buzzyrecky
Mon Oct 15, 2012 10:17 pm
Forum: Mod Development
Topic: [MOD] Weaponanza! (16 new Weapons) (v1.1 - UPDATED 9/23/12)
Replies: 54
Views: 97675

Re: [MOD] Weaponanza! (16 new Weapons) (v1.1 - UPDATED 9/23/

Just came across a shop. Out of curiosity I checked how much the duel laser X was worth. Sooooomething tells me it's worth more than 1 scrap. If this was intentional, fine. If not, look into it =]. Great mod! Haven't seen all of the weapons but looks good! All the X items can only be sold for 1 scr...