Search found 10 matches

by ZobmieRules
Fri Mar 06, 2015 5:57 am
Forum: Mod Development
Topic: [Tool] Superluminal 2.2.1 - FTL Ship Editor
Replies: 670
Views: 515460

Re: [Tool] Superluminal 2.1.1

"Unable to animte [sic] gibs because the ship has no gibs."
by ZobmieRules
Wed Mar 04, 2015 4:38 am
Forum: Working Mods
Topic: [Challenge Ship] Slug Sensor Array
Replies: 1
Views: 3014

[Challenge Ship] Slug Sensor Array

Back before AE, I made a few ships in the original Superluminal. Just recently, the monthly Nerd3 challenge thread was put up on Reddit. I decided to challenge Nerd3 to use one of the ships I made, the Slug Sensor Array. Quickly though, I realized that the ship needed a bit of an update for AE, and ...
by ZobmieRules
Mon Mar 02, 2015 9:23 pm
Forum: Mod Development
Topic: [MOD][WIP]Ship Greeble Graphics Mod
Replies: 193
Views: 97033

Re: [MOD][WIP]Ship Greeble Graphics Mod

it should work just fine for pre-AE installations It wouldn't work fine for pre-AE installations because floors were different back then. AE added offsets and made it so that the floor image would no longer stretch to the size of the hull image. Pre-AE floors will work just fine in AE, but AE floor...
by ZobmieRules
Sun Mar 01, 2015 8:50 am
Forum: Mod Development
Topic: [MOD][WIP]Ship Greeble Graphics Mod
Replies: 193
Views: 97033

Re: [MOD][WIP]Ship Greeble Graphics Mod

Thanks! And actually, I already released the current version. The link is in my signature. Odd question, perhaps, but do you (or anyone else in this thread) still have an older copy of the mod file? As in Pre-AE? (Also leaving a passing remark of "Thank you very much for making this!" as ...
by ZobmieRules
Thu Apr 03, 2014 1:45 am
Forum: Mod Development
Topic: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]
Replies: 775
Views: 488446

Re: [Tool] FTL Ship Editor: Superluminal - version 13-12-22

I made about four fully functional ships, two of which I have published "Fully" functional ships? I think it'd only uhh... benefit the community if you'd decide to err... upload those cruisers as well? I'm asking too much, sorry, it's just that the two you HAVE shown off are awesome, and ...
by ZobmieRules
Wed Apr 02, 2014 6:08 pm
Forum: Mod Development
Topic: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]
Replies: 775
Views: 488446

Re: [Tool] FTL Ship Editor: Superluminal - version 13-12-22

I appreciate it, and thank you :) Everyone makes mistakes when they're learning new stuff, so no big deal here -- I'm partially to blame, too, because I haven't really provided any kind of tutorial on how to use the editor... It's pretty self-explanatory. I just jumped right in and got to work (tho...
by ZobmieRules
Wed Apr 02, 2014 4:41 pm
Forum: Mod Development
Topic: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]
Replies: 775
Views: 488446

Re: [Tool] FTL Ship Editor: Superluminal - version 13-12-22

Yeah, that's part of the reason why I recommended everyone to at least give the wiki page a glance, to familiarise yourself with the terminology used in the editor... The naming change is a good suggestion though, I'll likely do something of the sort for the new version. Also, argh, all those color...
by ZobmieRules
Tue Apr 01, 2014 7:18 pm
Forum: Mod Development
Topic: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]
Replies: 775
Views: 488446

Re: [Tool] FTL Ship Editor: Superluminal - version 13-12-22

I have one more question, now. On modded ships only (so it's something I'VE done wrong) , when a crew member levels up , as long as they're manning a station they're levelled up in, the room darkens . Different from just having sensors down (100% opacity) , this dimming is only about 60% . If I try ...
by ZobmieRules
Sat Mar 29, 2014 4:10 pm
Forum: Mod Development
Topic: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]
Replies: 775
Views: 488446

Re: [Tool] FTL Ship Editor: Superluminal - version 13-12-22

I found a glitch! I don't know if it was in the 70 pages prior to this. I'm not looking through them all. The Zoltan Shield doesn't work! You can put it as an augment in the editor, and in-game it's in your inventory, like it should be, but it doesn't activate, even after a jump! The Zoltan Cruiser...
by ZobmieRules
Sat Mar 29, 2014 3:43 pm
Forum: Mod Development
Topic: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]
Replies: 775
Views: 488446

Re: [Tool] FTL Ship Editor: Superluminal - version 13-12-22

I found a glitch! I don't know if it was in the 70 pages prior to this. I'm not looking through them all. The Zoltan Shield doesn't work! You can put it as an augment in the editor, and in-game it's in your inventory, like it should be, but it doesn't activate, even after a jump! The Zoltan Cruisers...