Search found 204 matches

by TaxiService
Thu May 25, 2017 10:13 am
Forum: Mod Development
Topic: Previews from the impatient
Replies: 604
Views: 192816

Re: Previews from the impatient

t-thanks dude. Software: photoshop CS6. As for the tablet... I did most of my ships with a wacom "bamboo FUN" CTE-650 , but after years of abuse it refuses to work correctly anymore. : \ This last ship was done mostly with a mouse, although lately a friend lent me his CTL-450 , which works...
by TaxiService
Mon May 15, 2017 4:31 pm
Forum: Mod Development
Topic: Previews from the impatient
Replies: 604
Views: 192816

Re: Previews from the impatient

making gibs... so time consuming

Image
by TaxiService
Sun Apr 09, 2017 1:15 pm
Forum: Mod Development
Topic: The Shipyard
Replies: 292
Views: 157016

Re: The Shipyard

Yeah, i was about to link that but i'm slow af. Also check out glows in GIMP . The color used originally is #FFAABA , and i think a good width would be in the 20-30 pixels range but it depends mostly on your ship. Try multiple values, and be sure to add a dark background to check how the glow would ...
by TaxiService
Thu Mar 30, 2017 9:57 pm
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1263
Views: 366749

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Can we make an artillery weapon where more system power meant more damage, or more projectiles?
by TaxiService
Thu Mar 30, 2017 7:22 pm
Forum: Working Mods
Topic: [SHIP] [AE] [CE Ready] The Lancer v3.0
Replies: 3
Views: 4283

Re: [SHIP] [AE] [CE Ready] The Lancer v3.0

dat artillery room is so cool narn *_* the colored strips in the adjacent rooms are such a nice touch!
by TaxiService
Thu Mar 30, 2017 11:24 am
Forum: Working Mods
Topic: [SHIP] The Crimson Lady & Ol' Triggernaut (3.0)
Replies: 46
Views: 35056

Re: [SHIP] The Crimson Lady & Ol' Triggernaut (3.0)

>Aren't you helping out with the art for Hyperspace Admirals? no, i dropped out! :( i had too much shit on my plate at the time and couldn't keep up with the amount of work required so i had to resign. T_T I couldn't be a reliable source of material. It was my choice and they agreed, they didn't ki...
by TaxiService
Thu Mar 30, 2017 10:27 am
Forum: Working Mods
Topic: [SHIP] The Crimson Lady & Ol' Triggernaut (3.0)
Replies: 46
Views: 35056

Re: [SHIP] The Crimson Lady & Ol' Triggernaut (3.0)

I'll try to stop finding everything wrong with your shiz now. well, i'm almost out of shiz! XD But actually thank you very much. I thought that version was the one where those issues were fixed, but alas! This is the new improved version of the mod. There are some changes to the Ol' Triggernaut, th...
by TaxiService
Wed Mar 29, 2017 3:00 pm
Forum: Working Mods
Topic: [SHIP] The Crimson Lady & Ol' Triggernaut (3.0)
Replies: 46
Views: 35056

Re: [SHIP] The Crimson Lady & Ol' Triggernaut (3.0)

Chrono Vortex wrote:Link stopped working again.

Frig!!!!

Should be fixed now. : | curse dropbox!!

>Here's the link for good measure<
by TaxiService
Wed Mar 29, 2017 2:57 pm
Forum: Mod Development
Topic: Mod Testing Environment 2 - A mod to test mods
Replies: 5
Views: 6390

Re: Mod Testing Environment 2 - A mod to test mods

I just checked, and it appears to be a problem that happens on windows. o_o I had developed this mod on OS X, and it stiil seems to work there! But when i tried this on my windows partition it crashed as well. This is BS!!! I didn't know!!!! What could be the cause? The jump-to-new-sector option is ...
by TaxiService
Fri Mar 24, 2017 1:26 pm
Forum: Mod Development
Topic: Previews from the impatient
Replies: 604
Views: 192816

Re: Previews from the impatient

About month ago I made this. Making ships is so stress relieving! My tablet broke so it took a little longer than usual. I have yet to do the gibs -and come up with a better playstyle possibly- but it's basically done. (edit: also no miniship) http://i.imgur.com/brvkN4q.png the design is a mashup of...