Search found 6 matches

by JHawkInc
Mon Oct 01, 2012 2:14 pm
Forum: Discussion
Topic: Slug Engineer Meeting Board
Replies: 5
Views: 3102

Re: Slug Engineer Meeting Board

"Wait, if there are no doors..." "Yes Johnson?" "Then no one can get in there, right?" "Right, Johnson. Your point?" "Well, why not get rid of the "rooms" entirely? Leave the systems attached to the outside so they can be accessed when docked, b...
by JHawkInc
Sun Sep 30, 2012 4:22 pm
Forum: Discussion
Topic: Tier List?
Replies: 3
Views: 3347

Re: Tier List?

I don't think you can really rank the ships you can judge them, but everyone's play style is differnt for example I think the engi crusier is one of the best. Agreed. A tier list is at best an artificial hierarchy. It becomes completely irrelevant once someone starts playing the game, based on that...
by JHawkInc
Sat Sep 29, 2012 1:58 pm
Forum: Discussion
Topic: Question About Manning Stations
Replies: 8
Views: 3846

Re: Question About Manning Stations

When I play the Bulwark (Rock Cruiser A), I put someone on helm, engines, and shields. And the first crew member I gain goes on weapons. Weapons trains faster than others (you start with missiles so ammo is a concern, but I always manage to find some non-ammo weapon eventually; last run I ran out of...
by JHawkInc
Fri Sep 28, 2012 2:20 pm
Forum: Discussion
Topic: Idea for a new room: Reactor
Replies: 3
Views: 2010

Re: Idea for a new room: Reactor

Whale Cancer wrote:This cannot be modded (through XML), but the devs have said they are interested in a concept like this somewhere (I can't be bothered to look it up right now)...



Here:http://www.ftlgame.com/forum/viewtopic.php?f=4&t=304
by JHawkInc
Mon Sep 24, 2012 1:08 pm
Forum: Discussion
Topic: Power Generators...
Replies: 32
Views: 17314

Re: Power Generators...

Maybe make power sorta like Oxygen? If the Reactor is "powered" (I would treat it like a sub-system, constantly supplies its own power, so it is either powered, or damaged), we have power, game plays the way it already does, no big deal. If Reactor is damaged, it isn't producing power, ene...
by JHawkInc
Mon Sep 17, 2012 4:10 pm
Forum: Tips, Strategy & Guides
Topic: Maximum Jump Length?
Replies: 8
Views: 6903

Re: Maximum Jump Length?

I wouldn't make it something you can easily figure out. Part of the challenge in picking where to jump to is trying not to get caught with bad jump options. Of course, could do some ship augmentations that would work with jumps. One "scout" thing that lets you see jump options from an adja...