Search found 14 matches

by Boomboofer
Thu Oct 08, 2015 9:28 pm
Forum: Discussion
Topic: Total sales
Replies: 5
Views: 11160

Re: Total sales

Here are some numbers which I assume are good estimations

http://arstechnica.com/gaming/2014/04/s ... oncerns/2/

FTL has sold over 1.6m. And that's just through Steam.

Edit: Whoops, old thread. I'll just leave it here so people coming from google will see it.
by Boomboofer
Tue Sep 16, 2014 6:42 pm
Forum: Videos
Topic: Engi A on Hard, default weapons
Replies: 3
Views: 4740

Re: Engi A on Hard, default weapons

As a vet, I think that was extraordinary! Well done, that looked really hard and you needed very specific equipment. The flagship doesn't have a defense II drone though, it's a defense I which doesn't shoot your ion shots.
by Boomboofer
Tue Jun 17, 2014 7:17 am
Forum: Working Mods
Topic: [SHIP][WIP] The Chaser
Replies: 12
Views: 9029

Re: [SHIP][WIP] The Chaser

This ship is way OP, because it has no drawbacks and crazy good weapons. Yes, you may need to upgrade your weapons at some point but if you have a solid defense that setup will take you all the way to the end. Also, weapon re-loader AND long-range scanners AND FTL recharger? What? However, it does l...
by Boomboofer
Mon Jun 02, 2014 5:46 pm
Forum: Working Mods
Topic: Challenge Run Modpack 1.0
Replies: 5
Views: 10551

Re: Challenge Run Modpack 1.0

Sleeper Service wrote:When you patch in all at once then ships look like this.


Now THAT is what I call a challenge.
by Boomboofer
Mon Jun 02, 2014 5:37 pm
Forum: Working Mods
Topic: Challenge Run Modpack 1.0
Replies: 5
Views: 10551

Re: Challenge Run Modpack 1.0

double post
by Boomboofer
Wed May 21, 2014 7:17 pm
Forum: Discussion
Topic: FTL Multiplayer
Replies: 68
Views: 89478

Re: FTL Multiplayer

If you're actually going to make some kind of multiplayer for FTL, have my heartfelt thanks, for long have I waited for this day. I'd vigorously suggest making it in the spirit of XCOM: enemy unknown multiplayer. In other words, just make it possible to have a simple duel between two player ships. I...
by Boomboofer
Thu Jan 09, 2014 10:20 pm
Forum: Tips, Strategy & Guides
Topic: The Improbable Infinity Ship - Highest Highscore
Replies: 9
Views: 11448

Re: The Improbable Infinity Ship - Highest Highscore

Holy crap! I had wondered what the highest score anyone has gotten was, I thought someone might have breached the 7k mark, but 40k? :shock: That takes some serious effort. Also, didn't realise that kind of grinding was possible. Congrats!
by Boomboofer
Thu Jan 09, 2014 10:02 pm
Forum: Mod Development
Topic: Randomized Flagship modding help
Replies: 6
Views: 3381

Re: Randomized Flagship modding help

How can you change the crew on the flagship?!!! Did you just add in the lines that determine crew from other ship blueprints? Yes, just add that line to boss's file blueprints.xml and it will add the appropriate amount of crew. For example: <crewCount amount = "3" class="mantis"...
by Boomboofer
Thu Jan 09, 2014 5:38 pm
Forum: Discussion
Topic: How many games did it take for you to win?
Replies: 36
Views: 19643

Re: How many games did it take for you to win?

I've always played on normal. I lost my first and second games at some sectors, don't remember where. On the third try I got to the flagship with Kestrel, but with lvl3 shields, lvl5 engines, no cloak, no teleporter, Artemis, Burst Laser II, Hull Laser II and Fire Bomb, my ship wasn't quite up to th...
by Boomboofer
Tue Dec 24, 2013 11:53 am
Forum: Mod Development
Topic: Randomized Flagship modding help
Replies: 6
Views: 3381

Re: Randomized Flagship modding help

Hi Sleeper Service! Thanks for answering. Could it be that the Boss is unable to draw anything from a list because it's been placed in the blueprints.xml instead of autoBlueprints.xml like the other enemy ships, which ARE able to draw from lists? None of the player ships in the blueprints.xml draw f...