Dropping in to say that I give my permission for Arsenal+ to use my "Go Ballistic" assets as well as any additional assets that I had created such as the Tachyon.
I also have more sprites in the Works too which I also give permission for in the event you pick them up as well.
Search found 1290 matches
- Sun Aug 19, 2018 6:37 am
- Forum: Working Mods
- Topic: [OVERHAUL] Arsenal+ English Translation
- Replies: 210
- Views: 250797
- Thu Aug 16, 2018 10:03 am
- Forum: Working Mods
- Topic: [WEAPONS PACK] GO BALLISTIC! version 1.3 "OFF THE RAILS!"
- Replies: 72
- Views: 106163
Re: [WEAPONS PACK] GO BALLISTIC! version 1.3 "OFF THE RAILS!"
Alright, major thanks to Chrono Vortex for all this. I literally couldn't have finished patch 1.3 without him as I have been in a time of hardship and such struggling with well. Still am to a degree which is why I didn't post around Christmas. With that being said I updated the first page, added the...
- Thu Aug 16, 2018 5:18 am
- Forum: Working Mods
- Topic: [WEAPONS PACK] GO BALLISTIC! version 1.3 "OFF THE RAILS!"
- Replies: 72
- Views: 106163
Re: [WEAPONS PACK] GO BALLISTIC! version 1.2 "GAUSS WHAT?!"
Though of perhaps more note, I also managed to buy a "Drone Gauss", which I think is supposed to be the weapon on a Gauss Drone. Of course, as a weapon on a ship, there's the little problem that it costs no power and has an infinite rate of fire, shredding everything in about 5 seconds. I...
- Mon May 15, 2017 5:58 pm
- Forum: Mod Development
- Topic: Previews from the impatient
- Replies: 607
- Views: 338575
- Sat May 13, 2017 2:48 pm
- Forum: Mod Development
- Topic: [MOD]-[WIP] Playable rebel flagship and Federation Flagship
- Replies: 25
- Views: 52596
Re: [MOD]-[WIP] Playable rebel flagship and Federation Flagship
CurseDC wrote:Could this possibly be put back on dropbox? I'm interested and want to play it.
Check the time stamp, chances are he's long gone and won't ever come back, and also the original mod is probably heavily out dated.
- Sun Apr 30, 2017 2:41 pm
- Forum: Mod Development
- Topic: The Shipyard
- Replies: 293
- Views: 263469
Re: The Shipyard
I've experimented with this before, and the answer is no. Bomb artillery weapons only target the enemy ship. Does this apply to artillery weapons in general? Do they only target the enemy ship? I'll have to keep this in mind when programming artillery weapon behavior in Overdrive, perhaps implement...
- Sun Apr 30, 2017 2:36 pm
- Forum: Mod Development
- Topic: Previews from the impatient
- Replies: 607
- Views: 338575
Re: Previews from the impatient
That certainly is an interesting artillery weapon system you have there.
- Fri Apr 21, 2017 8:12 am
- Forum: Working Mods
- Topic: FTL: Captain's Edition - A Review
- Replies: 23
- Views: 19212
Re: FTL: Captain's Edition - A Review
Too be honest, I originally started playing FTL and for a week I considered vanilla easy to be too hard- however I stuck to it as I found each and every death fun, I did slightly cheat my way through, began looking at mods to well... not 'cheat' myself a victory but to allow me to use weapons or com...
- Tue Apr 18, 2017 5:58 pm
- Forum: Mod Development
- Topic: A drive for Overdrive
- Replies: 44
- Views: 32280
Re: A drive for Overdrive
I'm not looking for any pay (to be honest I do not even know the first thing about work over internet) and I would rather pay by end product rather then time (and I do not even mind being paid little to nill, since this is better for the whole FTL community and I want this to happen as much if not m...
- Mon Apr 17, 2017 3:22 pm
- Forum: Mod Development
- Topic: A drive for Overdrive
- Replies: 44
- Views: 32280
Re: A drive for Overdrive
Well, it's been two days. Where'd all the excitement go? This topic was much more active when I was here years ago. I guess the enthusiasm died off while I was gone. I can assume people are checking the forums less and less often as less and less new stuff happen, it isn't unheard of that there is ...