Search found 465 matches
- Fri May 03, 2019 1:47 pm
- Forum: Working Mods
- Topic: [Ship][AE] Auto-Cruiser 1.01 & Auto-Constructor 1.0
- Replies: 76
- Views: 91172
Re: [Ship][AE] Auto-Cruiser 1.01 & Auto-Constructor 1.0
0_o It is utterly fascinating how many semi-coherent semi-FTL related words were put bot the bot to make the post almost sensible. They must have upgraded them to gather ambient communication from the forum they're posting in, and mesh them into sentences.
- Tue Nov 20, 2018 12:41 am
- Forum: Indie Games
- Topic: Hyperspace Dogfights [Steam Release]
- Replies: 32
- Views: 44963
Re: Hyperspace Dogfights [Alpha on Itch]
Awesome work - by the way, any plans for GOG.com release?
- Mon Jan 22, 2018 3:16 am
- Forum: Working Mods
- Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
- Replies: 6626
- Views: 5025922
Re: FTL Captain's Edition 1.305/Inf 1.305b/EL 1.305
- Cut hangar animations (no longer functional with current FTL version) Nooooooooooo!(1!1!!!1!1) I totally refuse to update FTL due to that, glad I haven't done yet. Is there absolutely no way to keep our awesome alive modified hangar screen alongside new FTL version? As for upload problems - Start...
- Wed Jan 17, 2018 8:37 pm
- Forum: Working Mods
- Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
- Replies: 6626
- Views: 5025922
Re: FTL Captain's Edition 1.301/Inf 1.301b/EL 1.301
Apparently, the unofficial patch still result in CE's trading system being broken (goods sold for wrong price, not matching what is shown on screen). Any chances you are/will be working on official (tm) compatibility of main CE with the new things? Asking, as I know you have other projects going on...
- Wed Jan 17, 2018 8:20 pm
- Forum: Mod Development
- Topic: Slipstream Mod Manager v1.9.1 (2018-01-07)
- Replies: 766
- Views: 1468800
Re: Slipstream Mod Manager v1.9.1 (2018-01-07)
You're right, I apparently can't read
Or spend too much time debugging versioning problems in debian repos. Either way, i stand corrected and edited my post 


- Wed Jan 17, 2018 9:36 am
- Forum: Mod Development
- Topic: Slipstream Mod Manager v1.9.1 (2018-01-07)
- Replies: 766
- Views: 1468800
Re: Slipstream Mod Manager v1.9 (2017-12-12)
Versioning that go 1.10 from 1.9 isn't quite unheard of. And that might be the next version they're going to, depending on how they number their version :P Disregard, I apparently can't read. I am relatively certain that bunch of our favorite FTL modders/mod tools creators are competent enough for ...
- Tue Jan 16, 2018 10:05 pm
- Forum: Working Mods
- Topic: Extended Pursuit Indicator x2/x3/x5/x24
- Replies: 39
- Views: 186359
Re: Extended Pursuit Indicator x2/x3/x5/x24
May I ask why you are not simply using most up-to-date version of FTL?
- Fri Feb 12, 2016 3:23 pm
- Forum: Videos
- Topic: FTL Animated Adventures Ep. 1
- Replies: 71
- Views: 111563
Re: FTL Animated Adventures Ep. 1
1st half of episode - 3/10. Another boring fight where kestrel totally devastates enemy without even getting a single point of damage... I really wish this "filmed" playthrough would be done on "hard" :( 2nd half of episode - 9/10 Very, very good. Nice usage of simple effects and...
- Sun Nov 01, 2015 12:28 pm
- Forum: Working Mods
- Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
- Replies: 6626
- Views: 5025922
Re: FTL Captain's Edition 1.28d/Inf 1.28/EL 1.28
AIUI, some low-tier mine launchers are more of a event-tool (delaying fleet, for example), than weapon actually meant to be very useful in battle (but you still can fire with it, why not). Personally, I'm fine with it. As for the CE ships layout thing, I have no idea, as I always play with vanilla l...
- Sun Nov 01, 2015 11:54 am
- Forum: Videos
- Topic: FTL Animated Adventures Ep. 1
- Replies: 71
- Views: 111563
Re: FTL Animated Adventures Ep. 1
Wow, thats pretty cool, then. Even double pity, that they haven't done it on hard or CE, then...