Search found 9 matches

by praguepride
Thu Aug 02, 2012 8:52 pm
Forum: Discussion
Topic: Anyone unlocked all the ships *Contains Spoilers*
Replies: 83
Views: 52096

Re: Anyone unlocked all the ships *Contains Spoilers*

Dude, don't be a jerk about it. Either tell how it's unlocked like other people have before or stop bragging about it. This thread isn't for people who just want hints or tips, it's for people who have played through the game dozens of times with no dice and want to stop wasting their time.
by praguepride
Fri Jun 15, 2012 10:34 pm
Forum: Discussion
Topic: Beta Release Discussion
Replies: 163
Views: 74395

Re: Beta Release Discussion

That hit me by surprise as well!
by praguepride
Fri Jun 15, 2012 3:08 pm
Forum: Discussion
Topic: FU Flagship
Replies: 10
Views: 6649

FU Flagship

Finally got to the flagship fight after a dozen games on easy. First battle was a nailbiter, my ship was falling apart, my crew nearly dead but somehow I managed to pull it off. I was thrilled...then I had to face it again where it launched a bazillion drones!! :O Now ordinarily I'd just target the ...
by praguepride
Tue May 01, 2012 9:10 pm
Forum: Discussion
Topic: [Suggestion] Co-op?
Replies: 20
Views: 10179

Re: [Suggestion] Co-op?

-1 from me.


Multiplayer in the form of co-op or combat isn't an appealing feature for me in this kind of game.
by praguepride
Tue May 01, 2012 9:09 pm
Forum: Discussion
Topic: [Suggestion] Multiplayer Skirmishes!
Replies: 13
Views: 7931

Re: [Suggestion] Multiplayer Skirmishes!

-1 from me.


Creating multiplayer means spending tremendous amounts of time and resources getting two computers to communicate with each other.

I'd rather have a kick-ass single player game then a half-assed part single- part multiplayer game.
by praguepride
Tue May 01, 2012 9:08 pm
Forum: Discussion
Topic: Fire Surpression Systems
Replies: 13
Views: 8160

Re: Fire Surpression Systems

Possibly have two different levels of fire suppression:

First cheap method sucks out the oxygen, but that is hazardous to the crew present.
Second more expensive only deals with the fire and doesn't impact the crew or performance.
by praguepride
Mon Apr 23, 2012 1:05 pm
Forum: Discussion
Topic: Events which test the player morally
Replies: 22
Views: 15465

Re: Events which test the player morally

I think there should be moral decisions only if the outcomes are random. Most games fail at this because the choices are "be a comic book hero/ be a comic book villain." Nothing that really goes along the route of "hell is paved with good intentions." So an example might be: You ...
by praguepride
Mon Apr 23, 2012 1:00 pm
Forum: Discussion
Topic: Suggestion: Armory
Replies: 8
Views: 5277

Re: Suggestion: Armory

My understanding is that combat is being kept pretty basic at the moment.
by praguepride
Mon Apr 23, 2012 1:00 pm
Forum: Discussion
Topic: Suggestion: Space Suits?
Replies: 14
Views: 8766

Re: Suggestion: Space Suits?

Perhaps it could be implemented as an automatic situational event. For example, a critical hit on the hull causes a hull breach. All crew members automatically stop their current activity and head for a nearby locker to put on their space suit. Until the hull breach is fixed, all crew members work a...