Search found 25 matches

by TheSwiftTiger
Tue Oct 01, 2019 8:23 pm
Forum: Working Mods
Topic: [CE+EL Add-on][Beta] Blueprint Weapons Crafting 0.01c [Revived!]
Replies: 21
Views: 45450

Re: [CE+EL Add-on][Beta] Blueprint Weapons Crafting 0.01c [Revived!]

Have you considered making the blueprints fake weapons (so they can go into cargo) instead of augments? Augment slots in CE are extremely taxed as it is with the trade system. The problem with that is weapons and drones in cargo cannot be detected in events, so it would be impossible to act upon th...
by TheSwiftTiger
Fri Sep 27, 2019 2:46 pm
Forum: Working Mods
Topic: [HARD-CODED] FTL: Hyperspace
Replies: 8
Views: 3460

Re: [HARD-CODED] FTL: Hyperspace

We don't actually have the source code - if we had it and could edit it, we probably could have made the mod in 4 days instead of 4 months! For a technical explanation, any compiled programming language (like C++, the language the game was written in) results in a binary file such as an exe file for...
by TheSwiftTiger
Sun Sep 22, 2019 5:26 pm
Forum: Working Mods
Topic: [HARD-CODED] FTL: Hyperspace
Replies: 8
Views: 3460

[HARD-CODED] FTL: Hyperspace

Overview FTL: Hyperspace is a hard-coded mod (or "exe mod") which aims to extend the modding capabilities of FTL. It provides a backend to more complex mods which were never possible before, adding features such as the ability to add completely new races with their own stats, a ship selec...
by TheSwiftTiger
Sat Aug 24, 2019 8:07 pm
Forum: Mod Development
Topic: FTL Hyperspace - Custom Ship Selector
Replies: 0
Views: 781

FTL Hyperspace - Custom Ship Selector

https://gfycat.com/academicgargantuanbug We're back from the dead, and actively working on Hyperspace. Here's one of the features that we were able to mod in. If you are not aware, FTL Hyperspace is an "exe" or "hardcoded" mod which allows us to program in completely new content ...
by TheSwiftTiger
Sun Aug 20, 2017 6:52 am
Forum: Mod Development
Topic: Just testing some new stuff...
Replies: 20
Views: 10882

Re: Just testing some new stuff...

Wait, someone else made a custom race and console?
by TheSwiftTiger
Sun Aug 31, 2014 12:53 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL Infinite Space
Replies: 1051
Views: 884840

Re: [MOD][WIP] FTL Infinite Space

1000th reply woooo
by TheSwiftTiger
Fri Apr 18, 2014 4:03 pm
Forum: Working Mods
Topic: The Xoa
Replies: 4
Views: 8258

Re: The Xoa

UPDATE!

Now the Armageddon actually has a texture, and so does the anti ship drone! Not really much I know :P but it's still an update. The updated link is here. Gibs are going to come soon.
by TheSwiftTiger
Fri Apr 18, 2014 3:28 pm
Forum: Mod Development
Topic: Black box weapons?
Replies: 4
Views: 1754

Re: Black box weapons?

Thanks!

Edit: Just a quick question, how do you change it to 8 bit RGB?
by TheSwiftTiger
Fri Apr 18, 2014 10:55 am
Forum: Mod Development
Topic: Black box weapons?
Replies: 4
Views: 1754

Re: Black box weapons?

OK sorry my fault I'm going to update the link. Thanks for the quick reply.

Edit:Link Updated