Search found 21 matches

by TheSwiftTiger
Sun Aug 20, 2017 6:52 am
Forum: Mod Development
Topic: Just testing some new stuff...
Replies: 20
Views: 8761

Re: Just testing some new stuff...

Wait, someone else made a custom race and console?
by TheSwiftTiger
Sun Aug 31, 2014 12:53 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL Infinite Space
Replies: 1051
Views: 859734

Re: [MOD][WIP] FTL Infinite Space

1000th reply woooo
by TheSwiftTiger
Fri Apr 18, 2014 4:03 pm
Forum: Working Mods
Topic: The Xoa
Replies: 4
Views: 8114

Re: The Xoa

UPDATE!

Now the Armageddon actually has a texture, and so does the anti ship drone! Not really much I know :P but it's still an update. The updated link is here. Gibs are going to come soon.
by TheSwiftTiger
Fri Apr 18, 2014 3:28 pm
Forum: Mod Development
Topic: Black box weapons?
Replies: 4
Views: 1617

Re: Black box weapons?

Thanks!

Edit: Just a quick question, how do you change it to 8 bit RGB?
by TheSwiftTiger
Fri Apr 18, 2014 10:55 am
Forum: Mod Development
Topic: Black box weapons?
Replies: 4
Views: 1617

Re: Black box weapons?

OK sorry my fault I'm going to update the link. Thanks for the quick reply.

Edit:Link Updated
by TheSwiftTiger
Fri Apr 18, 2014 10:42 am
Forum: Mod Development
Topic: Black box weapons?
Replies: 4
Views: 1617

Black box weapons?

I have been modding FTL for a while now, but I didn't get the hang of making textures for the weapons. When I finally did, they kept on showing up as black boxes, nothing or a basic laser. Could someone please help me? Here is the link to the .ftl file that I am using.
by TheSwiftTiger
Sat Jun 01, 2013 4:04 pm
Forum: Working Mods
Topic: [SHIP] Planet Express Ship Mod
Replies: 5
Views: 13613

Re: [SHIP] Planet Express Ship Mod

Maybe you can add another human to be Professer!
by TheSwiftTiger
Sat Jun 01, 2013 3:59 pm
Forum: Working Mods
Topic: The Vega [WIP]
Replies: 9
Views: 8458

Re: The Vega [WIP]

The only issues I had were: a) sometimes the room graphics were stretched. If you were using superluminal to make the ships, all you have to do is right click on the room and set the graphic to a new one to fix it. b) in the pilot's room (cockpit?) the station was in the wrong spot, in the back ins...
by TheSwiftTiger
Thu May 30, 2013 10:23 am
Forum: Mod Development
Topic: [Modding]Creating your own weapons
Replies: 108
Views: 74025

Re: [Modding]Creating your own weapons

Wouldnt the shops/loot function for the weapons just be setting the rarity to anything but 0? Also, if you could clarify what the bp/sp in the weapon stats is, I'd be appreciative. I'm trying this weapon stuff out for the first time and having a blast... hopefully it works. I am not sure what BP an...