Search found 9 matches

by glassofwater
Fri Apr 18, 2014 9:16 pm
Forum: Working Mods
Topic: [MOD] DronesPlus 0.7.8
Replies: 45
Views: 94885

Re: [MOD] DronesPlus 0.7.8

Bump, looking for confirmation this works in AE, maybe some info on a potential content expansion? I for one am not interested in the big mods that use this. I like vanilla, more than chocolate.
by glassofwater
Sat Dec 21, 2013 11:37 pm
Forum: Mod Development
Topic: I feel bad doing this...mod request
Replies: 4
Views: 2608

Re: I feel bad doing this...mod request

Sounds a tad bit OP to me. But if someone releases the railgun that doesn't take missiles but takes like... 4-6 energy that'd be rad. Balance is the key to the fun, my main man. Get a shizzy dual laser or something to knock those shields down, then use your beams.
by glassofwater
Sat Dec 21, 2013 9:01 am
Forum: Mod Development
Topic: AE R&D - What is new? What can we do now?
Replies: 200
Views: 83672

Re: FTL Advanced Edition - What do we know so far?

So stoked for this update. I'd love to be part of the beta testing (I assume there will be some.) Hope they release it. 'cause I did already set the beta update things up. It looks absolutely amazing. Thank you so much devs for all your hard work. I appreciate it. And just asking~is there a thread f...
by glassofwater
Sun Aug 25, 2013 10:10 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6626
Views: 4057489

Re: FTL Captains Edition 1.033 [stable]

I don't like getting the forced trade loot. :| Guess I have to go through and remove it all. Npnp. Not even sure if I will lol.
by glassofwater
Sun Aug 25, 2013 7:48 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6626
Views: 4057489

Re: FTL Captains Edition 1.033 [stable]

Is there a way to globally disable the trade system? Personally, I am not a fan of it. Not saying it's a bad addition though. Would it be possible to add a 0/1 variable to enable/disable it? I'd really like to not have to go through and remove every line of data touching TE_
by glassofwater
Thu May 23, 2013 1:32 am
Forum: Discussion
Topic: Some thoughts about multiplayer in FTL
Replies: 6
Views: 3976

Re: Some thoughts about multiplayer in FTL

I'd like to see where each player controls their own crew member, depending on their job, that's what rights they have. Who ever is the pilot controls the buying/selling/etc
by glassofwater
Mon May 20, 2013 10:09 am
Forum: General Off Topic
Topic: Only 3,700 supporters out of 70,000 views for LEGO set?
Replies: 18
Views: 14878

Re: Only 3,700 supporters out of 70,000 views for LEGO set?

Actually, there was a really informative post awhile back regarding this same topic. The legos are actually no more expensive than they used to be, really. If I recall right, they've actually gotten cheaper per brick. But yeah, I don't care to see this in lego form. Would be cool for some, but not m...
by glassofwater
Mon May 20, 2013 10:03 am
Forum: Discussion
Topic: What do you wish was in FTL?
Replies: 90
Views: 41040

Re: What do you wish was in FTL?

Personally, I think a longer game would be cool. Also, a true "hardcore" mode. No pause. Food/hunger would be cool. Custom ships, though difficult to code would be very very cool. More lore ingame. - Seriously, this is a big one. Teleporting on your own ship, as I know someone has suggeste...
by glassofwater
Wed May 08, 2013 12:18 am
Forum: Mod Development
Topic: [MOD] Slower Rebel Fleet
Replies: 20
Views: 26178

Re: [MOD] Slower Rebel Fleet

I'm also interested in this.

-bump-

Link is indeed dead. I'll give roughly.