Search found 40 matches

by featherwings
Fri Jun 13, 2014 9:18 am
Forum: Mod Development
Topic: Is there a mod that raises crew level cap?
Replies: 9
Views: 4077

Re: Is there a mod that raises crew level cap?

To use your house analogy: The game developers built the house - part of building the house was laying down pipes for plumbing and wire in the walls. They paved over the pipes, drywalled over the wires, and painted everything. Once everything was set, they put in furniture - some of which requires o...
by featherwings
Fri Jun 13, 2014 5:36 am
Forum: Mod Development
Topic: Mod Testing Environment (1.2) (AE Compatible)
Replies: 57
Views: 63496

Re: Mod Testing Environment (1.2) (AE Compatible)

Huh; if I had to take a guess it'd be in the advanced slipstream XML code, which I haven't touched (and I'm not sure what it's doing TBH)

Try loading MTE and CCP without your mod, and then try loading your mod and the MTE without the CCP, and report back?
by featherwings
Sat May 31, 2014 10:35 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL: Ultimate Edition
Replies: 12
Views: 5282

Re: [MOD][WIP] FTL: Ultimate Edition

Good luck! Are you planning on doing art as well?

Also, I'll save you some trouble:
https://docs.google.com/spreadsheets/d/ ... sp=sharing
by featherwings
Wed May 21, 2014 11:29 pm
Forum: Mod Development
Topic: [Tool] Superluminal 2.2.1 - FTL Ship Editor
Replies: 664
Views: 319617

Re: [Tool] Superluminal2 beta

Wonderful! Thank you for all your hard work kartoFlame, this and your error checker are a boon to every modder. I'm about to get crunching on some new layouts of my own, so many thanks! Going to give it a spin in a bit and see if I can't spot any sore spots. Is there any way to set a maximum level f...
by featherwings
Wed May 21, 2014 11:17 pm
Forum: Mod Development
Topic: [Help Request] Enemies spawning with only one weapon?
Replies: 4
Views: 2387

Re: [Help Request] Enemies spawning with only one weapon?

One more update: Pretty sure it's related to the <type>BURST tag. The whole issue vanishes when I convert all of the weapons back to <type>LASER; and the more <type>BURST weapons I have the greater a chance a ship spawns with the bug. I'd like to report this as a bug since I think it'd happen with v...
by featherwings
Wed May 21, 2014 9:58 am
Forum: Mod Development
Topic: Mod Testing Environment (1.2) (AE Compatible)
Replies: 57
Views: 63496

Re: Mod Testing Environment (1.2) (AE Compatible)

Your knowledge of the 'code', or XML, is astounding. I've never seen a 'ten deep code nest' in the resource XML, despite having seen all the XML files. Where is this block of code? It's new - I wanted to be able to give repeated autorewards, so it looks like this: <event name="TESTBED_REWARDCH...
by featherwings
Wed May 21, 2014 7:49 am
Forum: Mod Development
Topic: [Help Request] Enemies spawning with only one weapon?
Replies: 4
Views: 2387

Re: [Help Request] Enemies spawning with only one weapon?

I just finished trying that - replacing basically every xml file with new, non-append ones and I used notepad++'s replace in all open files to clear every reference to every vanilla weapon (except for the boss ones, the drone ones, and the crystal shard.) Still getting the same issue, and I'm runnin...
by featherwings
Mon May 19, 2014 10:53 am
Forum: Mod Development
Topic: [Help Request] Enemies spawning with only one weapon?
Replies: 4
Views: 2387

Re: [Help Request] Enemies spawning with only one weapon?

A quick bump and update - I've literally only hammered away at trying to fix this bug since my last post. It's getting incredibly frustrating and I'd love to know ANYTHING about how the game decides to allocate weapons from blueprintLists. Some tests and findings: Limiting the possible weapons to fo...
by featherwings
Wed May 14, 2014 10:50 pm
Forum: Mod Development
Topic: Previews from the impatient
Replies: 604
Views: 188905

Re: Previews from the impatient

I'm currently on a break from my own modding, so I'm looking at something else. Don't expect it anytime soon, as I seem to have a lot to go through and I don't seem to look at it very often. I'm only posting this because I did some OVERRIDE_ tests today and learned that it doesn't work everywhere. ...
by featherwings
Wed May 14, 2014 10:25 pm
Forum: Mod Development
Topic: [Help Request] Enemies spawning with only one weapon?
Replies: 4
Views: 2387

[Help Request] Enemies spawning with only one weapon?

So I'm working on a total weapons rewrite. (Hence the reason for that huge spreadsheet I've been passing around.) Is there any known XML error that would cause enemies to spawn with only one weapon? They have up to eight power bars but they always have exactly one weapon, leaving the rest of the pow...