Search found 8 matches

by Udummie
Tue Aug 18, 2015 5:19 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6626
Views: 4063246

Re: FTL Captain's Edition 1.279/Inf 1.267/EL 1.275

When i try to play Endless CE it works perfectly fine but when i choose to jump to a new sector it doesnt give me the option to continue traveling through space or going closer to the federation base. So did Sleeper just remove the options in an update or i just messed up installing CE
by Udummie
Sat Aug 15, 2015 4:00 pm
Forum: Mod Development
Topic: Weapon Art
Replies: 3
Views: 1580

Re: Weapon Art

If the bottom one is the one you created... who created the other ones? (I notice some vanilla there but others are not so quite vanilla) Sorry to confuse you, the 4 top ones I spliced I just showed the vanilla ones to show which ones i spliced together ex. Vulcan and Artemis made the big missile l...
by Udummie
Sat Aug 15, 2015 1:42 am
Forum: Mod Development
Topic: Weapon Art
Replies: 3
Views: 1580

Weapon Art

So, this is my first take at splicing weapons and just creating a new one. The bottom weapon is the one I created. http://s21.postimg.org/ut2wel8iv/Spliced_Weapons.png Feel free to give me tips and your opinions on how I did. p.s idk where to put this post i thought this was the most valid area
by Udummie
Wed Mar 11, 2015 9:43 pm
Forum: Mod Development
Topic: [WIP] MLAS Weapons pack v.??? Railguns, photocasters, & Back from the dead!
Replies: 45
Views: 15780

Re: [WIP] MLAS Weapons pack! Railguns, Gemini lasers & More!

For the railguns i think it'd be cool if the actual laser would form in a little ball then shoot out kinda like its charging up and creating the laser, if you get what i mean
by Udummie
Sun May 04, 2014 5:10 pm
Forum: Mod Development
Topic: [Question] Drone Power Surge
Replies: 2
Views: 1471

[Question] Drone Power Surge

Can the drone power surge be a aspect to a ship like it replaces the artillery beam.Is it possible if so please create a
mod for it i love the drone aspect of the game :)
by Udummie
Sat Apr 26, 2014 11:44 pm
Forum: Working Mods
Topic: [SHIP] Beam Ship
Replies: 1
Views: 2985

[SHIP] Beam Ship

This is my first every ship created made because i was bored. I know the starting weapons are overpowered so it should be played with other mods that make it more challenging like infinite space cause of the mini bosses and stuff. It doesnt have gibs and im pretty sure the mini ship is messed up for...
by Udummie
Sat Apr 26, 2014 5:11 pm
Forum: Working Mods
Topic: [Save Manager] FTL Homeworld AE -v3.1
Replies: 150
Views: 115962

Re: [Save Manager] FTL Homeworld v2.1

Can someone post a download for the HomeWorld.sav file cause i dont have one and it doesnt create one for me.
by Udummie
Thu May 02, 2013 9:10 pm
Forum: Mod Development
Topic: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
Replies: 1169
Views: 906557

Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

HELP!!!

On the mod manager when I click patch on the C:\Windows\py.exe it says this

IOERROR: [errno 13] Permission denied: 'C:/Program files (x86)/ftl/resources\\data.dat.bak'


By the way im not so technical