Search found 30 matches
- Wed Sep 19, 2012 5:59 am
- Forum: Videos
- Topic: Unknown Ship Video Series [SPOILER]
- Replies: 14
- Views: 11614
Re: Unknown Ship Video Series [SPOILER]
Nobody cares about the real you, the people want entertainment, if you've not got an entertaining personality then feign it. If you can't feign it, you'll simply fall flat on your face.
- Wed Sep 19, 2012 5:53 am
- Forum: Discussion
- Topic: Oh c'mon, this could have been a hilarious event. [spoil?]
- Replies: 11
- Views: 9211
Re: Oh c'mon, this could have been a hilarious event. [spoil
I'm pretty sure it's an urban myth that you explode from decompression in space.
- Mon Sep 17, 2012 6:46 am
- Forum: Indie Games
- Topic: Free indie games you shouldn't miss
- Replies: 57
- Views: 161194
- Mon Sep 17, 2012 5:38 am
- Forum: Mod Development
- Topic: [Modding] R&D and current findings
- Replies: 134
- Views: 115229
Re: [Modding] R&D and current findings
I was (am) working on something like that, but my free time is limited.
- Mon Sep 17, 2012 4:03 am
- Forum: Mod Development
- Topic: [Modding] HUGE Element description resource
- Replies: 7
- Views: 20465
Re: [Modding] HUGE Element description resource
You should have probably sorted these by the file they appear in, it's helpful but that would have been more helpful.
- Mon Sep 17, 2012 4:00 am
- Forum: Discussion
- Topic: plz let us sell our missiles, drone parts, fuel
- Replies: 17
- Views: 14223
Re: plz let us sell our missiles, drone parts, fuel
It'd be nice if you could sell them for 1 scrap each, this is severely limiting the amount of benefit you would get from selling them, but you could maybe find yourself padding out your scrap just enough to afford an extra crew or that one system you were just 3 scrap from with the rebels ready to j...
- Mon Sep 17, 2012 3:57 am
- Forum: Discussion
- Topic: Suggestion: FTL subsystem
- Replies: 2
- Views: 2467
Re: Suggestion: FTL subsystem
Your suggestion makes the FTL upgrades just a wee-bit overpowered. Fuel is easy enough to come by, but things that slow the rebels, or allow easier travel are not as easy to come by. Making the FTL an upgradable system undoes that. Your suggestion needs a bigger negative.
- Mon Sep 17, 2012 3:54 am
- Forum: Mod Development
- Topic: Can someone make this mod for FTL?
- Replies: 9
- Views: 8766
Re: Can someone make this mod for FTL?
Most of the things you have suggested are infeasible without access to the source code of the game. The only mods we can do are changing and adding ships, weapons, sectors and events (which are also limited) and some other minor edits. Sorry to burst your bubble. It's also currently quite difficult ...
- Mon Sep 17, 2012 12:48 am
- Forum: Mod Development
- Topic: [Modding] R&D and current findings
- Replies: 134
- Views: 115229
Re: [Modding] R&D and current findings
Quirk: The START_GAME event can't have unique choices, it will inherit it's choices from START_BEACON.
- Sun Sep 16, 2012 10:45 pm
- Forum: Discussion
- Topic: Store rarity chances?
- Replies: 1
- Views: 2427
Re: Store rarity chances?
There are definitions for individual races store events, but I can't find anything that shows *what* they sell, I'll hazard a guess it's almost completely random except you won't get sold stuff like shields, if you already have that system installed.