Search found 12 matches

by steel915
Sun Feb 15, 2015 9:50 pm
Forum: Working Mods
Topic: [MOD] DronesPlus 0.7.8
Replies: 45
Views: 87794

Re: [MOD] DronesPlus 0.7.8

Oh my god thankyou so much! I've wanted more drone options since AE released and this gives me pretty much everything i've wanted.
You wonderful bastard you!
by steel915
Wed Feb 11, 2015 9:56 pm
Forum: Working Mods
Topic: [MOD] DronesPlus 0.7.8
Replies: 45
Views: 87794

Re: [MOD] DronesPlus 0.7.8

Does this work for AE? I'd love more drones like captains edition but dont want everything that goes with it.
Thanks!
by steel915
Sun May 05, 2013 4:31 pm
Forum: Mod Development
Topic: Fight Stations: No engines/piloting?
Replies: 37
Views: 17161

Re: Fight Stations: No engines/piloting?

One way to encounter a station could be to meet a distress beacon of a ship requesting help raiding/destroying a station (the story could be that they harbour illegal mining/weaponry etc) and you get the option of *helping them* to attack the station. If yes - they give you a quest beacon, some ammo...
by steel915
Fri May 03, 2013 6:23 pm
Forum: Working Mods
Topic: [MOD] Old Dogs,New Tricks v2.1
Replies: 18
Views: 13722

Re: [MOD] Old Dogs,New Tricks v2.1

I love the warden drone idea! its so original. Is there any chance you could package it into a separate mod for me? As i have no knowledge of how to do it myself
by steel915
Fri May 03, 2013 6:13 pm
Forum: Working Mods
Topic: [MOD] Ghost Ships and New Items
Replies: 30
Views: 65039

Re: [MOD] Ghost Ships and New Items

Morat, would it be possible to get a full list of the drones/weapons added by the equipment mod?
by steel915
Thu May 02, 2013 4:20 pm
Forum: Working Mods
Topic: [MOD] DronesPlus 0.7.8
Replies: 45
Views: 87794

Re: [MOD] DronesPlus 0.7.7

would it be possible for you to make a heavy drone? Slow rate of fire and more power offset by higher hull damage, breach chance, fire chance etc. (basically a drone version of the heavy laser) Enables drone orientated ships to still cause half decent damage to ships if they use ion weapons to bring...
by steel915
Mon Apr 22, 2013 12:09 am
Forum: Mod Development
Topic: Ship Request - Alternative angle.
Replies: 5
Views: 2055

Ship Request - Alternative angle.

Ive seen a number of interesting ships such as the escort duty mod that gives a different take on a custom ship - Do any accomplished/ambitious modders feel like having a crack at this one? Try and design and build a ship that you see from a side view, or cross sectional? so a top 'tower' with the c...
by steel915
Tue Mar 26, 2013 4:23 pm
Forum: Mod Development
Topic: Drone Mods
Replies: 12
Views: 6191

Re: Drone Mods

Eagle you'd know the answer to this - Ive seen mods that expand the potential for more power bars for weapons/shields, enabling more offensive/defensive orientated ship builds. Would the same thing be capable with drone power? being able to run the more powerful drones at the cost of weapon power wo...
by steel915
Tue Mar 26, 2013 4:02 pm
Forum: Mod Development
Topic: Drone Mods
Replies: 12
Views: 6191

Re: Drone Mods

I think one of the strengths of drones is the versatility you can achieve in combination with your augments. Providing none of the drones get destroyed (can anything actually destroy defensive/offensive drones or are they just shut off?) you can literally flick your respective drone systems on and o...
by steel915
Mon Mar 25, 2013 5:55 pm
Forum: Working Mods
Topic: [MOD][LIST] !Please make a mod request! [DEAD]
Replies: 38
Views: 15649

Re: [MOD][LIST] OliMods !Please make a mod request!

Can you make a mod that enables the drone bay to be manned, similar to the weapon systems that increases productivity of the drones, such as speed, health, projectiles etc. Also i mentioned this in my own thread http://www.ftlgame.com/forum/viewtopic.php?f=12&t=13232 but a drone expansion that e...