Search found 14 matches

by Watashiii
Sun Sep 09, 2012 12:09 am
Forum: Discussion
Topic: Thoughts On Hard Mode
Replies: 17
Views: 13246

Re: Thoughts On Hard Mode

The time machine could have it's limits. When you pause, it starts losing "energy" and you need to play the game while it replentishes. That way, you couldn't be too relaxed, even when pausing This mechanic would also be useful for multiplayer battles since nobody could stall the game for ...
by Watashiii
Sun Sep 09, 2012 12:05 am
Forum: Discussion
Topic: Osprey's artillery is kinda out of control
Replies: 2
Views: 3093

Osprey's artillery is kinda out of control

It kills away teams, burning ships with dying crews and anything else. The only way to stop it is to power it down and then wait for a long time until it powers up, but it still fires on it's own... Is it supposed to be like that? I have a feeling like somebody on my ship hates me and just shoots th...
by Watashiii
Sat Sep 08, 2012 11:59 pm
Forum: Discussion
Topic: No endless game afer boss battle?
Replies: 14
Views: 12277

Re: No endless game afer boss battle?

Well, if the game was made in such a way that you meet the megaboos when you're at half your power, the other half of the game might be "cleaning up" of the rebel fleet and returning home... maybe to find an even bigger boss... or something...
by Watashiii
Fri Sep 07, 2012 5:41 pm
Forum: Discussion
Topic: Various gameplay thoughts
Replies: 12
Views: 8760

Re: Various gameplay thoughts

Yes, teleporters would be cooler if they had charging times like the weapons have :) As for reactor capacity, it would be awesome if the ships had less reactor levels or more levels of other equipment. That way, it would encourage people to do a lot more power transfers depending on the situation an...
by Watashiii
Fri Sep 07, 2012 5:29 pm
Forum: Discussion
Topic: No endless game afer boss battle?
Replies: 14
Views: 12277

Re: No endless game afer boss battle?

Leveling system is made for buffing up and reaching the boss. It wouldn't be a challenge to play after that
by Watashiii
Fri Sep 07, 2012 12:37 am
Forum: Discussion
Topic: (suggestion)Autofire per weapon
Replies: 7
Views: 4807

Re: (suggestion)Autofire per weapon

Also note, powering down and repowering a weapon does not make it drop its target. Not powering down a weapon, that would not be productive. You left-click a weapon as if you're going to kill someone with it and then you right click empty space. Weapon keeps charging, but is no longer locked :) But...
by Watashiii
Thu Sep 06, 2012 6:08 pm
Forum: Discussion
Topic: Story Time
Replies: 10
Views: 7453

Re: Story Time

wait a minute. Why can I still... oh, never mind

*Edit: Aaand I'm dead
by Watashiii
Thu Sep 06, 2012 5:58 pm
Forum: Discussion
Topic: Story Time
Replies: 10
Views: 7453

Re: Story Time

I have killed it!!! I have killed the you-know-what!!!1 Oh the glory, oh the explosions, oh the rewards. I got, like, 1 fuel, 1 drone parts and 26 scrap!!!!1 But the combat, phew, intense. At one point, the lag was so strong, I had to shut down my browser and inkscape. I even considered shutting dow...
by Watashiii
Thu Sep 06, 2012 4:13 pm
Forum: Discussion
Topic: Story Time
Replies: 10
Views: 7453

Re: Story Time

Rock dude stayed alone again. But soon he found an engi named Starger.
Starger and rock dude, they fought crime. Then they died because they were in a stealth ship and they encountered a drone
by Watashiii
Thu Sep 06, 2012 11:48 am
Forum: Discussion
Topic: Story Time
Replies: 10
Views: 7453

Re: Story Time

So... there was this automated scout with no shields in the middle of an asteroid field attacking us. My crew just powered down the weapons and we laughed and we laughed. Oh god, how we laughed