Search found 21 matches
- Thu Feb 21, 2013 1:20 am
- Forum: Working Mods
- Topic: [SHIP] The Kingfisher 1.1 (Updated DL links 27/05/13)
- Replies: 16
- Views: 24960
Thanks again, Badger <33
BadgersCanSpace wrote:Ginger Dragon wrote:I also love the splicing you did to get the ships image, looks awesome!
That was me No splicing involved, all done by hand on photoshop
Yep, loev u bby<3
Hm, alright. Thank you :D. What do you mean by set it's slide to 'No' exactly? <mount x="300" y="259" rotate="false" mirror="false" gib="6" slide="no"/> setting slide to "no" means that it will not move when it is powered. http:/...
How the hell did I miss that? I don't know how to fix the artillery beam bug, but I'll get the other 2 stat :). The artillery beam is actually a very simple fix. Although its not listed as a weapon on the weapon bar, the Vindicator Beam uses a weapon mount, however, your ship only has three mounts ...
Just finished the Let's Play, should be up in an hour or two. I'll edit this message with the link when its ready. Overall, its a really good boarding ship, I love it! =D I also love the splicing you did to get the ships image, looks awesome! There were three VERY noticable bugs however. https://sp...
- Mon Feb 18, 2013 4:01 pm
- Forum: Mod Development
- Topic: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]
- Replies: 775
- Views: 487278
New version is ready, however is still requires testing; I give no guarantee it won't crash or that everything will work properly (though it seems to be alright, as far as I tested), so I went all fancy and gave it a beta designation. Changes: ⋅ Changed - Port to new drawing system - it ...
Someone64 wrote:I was really hoping that this would be a ship more suitable for a pacifist run. Oh well. It's actually quite nice.
I can make a modified actual pacifist version for you if you want.