Search found 9 matches

by electricz0ltan
Thu Jan 09, 2014 12:14 am
Forum: Mod Development
Topic: AE R&D - What is new? What can we do now?
Replies: 200
Views: 107193

Re: FTL Advanced Edition - What do we know so far?

I think that orangey-tannish orby cannon thingy at 0:18-0:20 is a shot from the Cruisers in the background In FTL v1.03.3 the cruisers just sit around and do nothing. I think in FTL AE they shoot you in addition of fighting the Elite fighter to prevent you from like camping in Rebel Fleet zones. It ...
by electricz0ltan
Wed Jan 08, 2014 10:24 pm
Forum: Working Mods
Topic: [MOD][NEW UPDATE! 3.3.2013][v1.2] Advanced Battle Systems
Replies: 85
Views: 197454

Re: [MOD][NEW UPDATE! 3.3.2013][v1.2] Advanced Battle System

Doesn't look like the author is planning to update this again, so I'll post this file here. Rename it to .ftl in order to use it as usual. This is the same mod, but with asteroids added back (as the bug with 5 shields is supposed to be fixed by now), and two visual bugs fixed - the system upgrade m...
by electricz0ltan
Wed Jan 08, 2014 10:20 pm
Forum: Mod Development
Topic: [v1.3][WIP] FTL TotalEventMod!
Replies: 62
Views: 52377

Re: [v1.3][WIP] FTL TotalEventMod!

I'm surprised at how far this has gone

For all I know, nataryeahbuddy won't be returning to this mod and maybe even to FTL at all

This mod is dead ><
by electricz0ltan
Fri Mar 15, 2013 12:39 am
Forum: Working Mods
Topic: [v0.2, 20 Jan 14]Faster Than Sound - Includes F-22, F-35
Replies: 22
Views: 41972

Re: [mod]FTS MODERN DAY CONVERSION w/ f-22, f-35, new music

Still need to add the X-1337 (Bravais), YAL-1 (Adjudicator), AC-130 (Bulwark), Stealth Bomber (Nesasio), AWACS (Torus), C-20 (Gila Monster), AH-72 (Man of War) and B-52H (Osprey). And Easter Eggs. Plus all of the enemy ships. And weapon conversion.
by electricz0ltan
Sun Feb 24, 2013 2:58 am
Forum: Mod Development
Topic: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]
Replies: 775
Views: 485933

Re: [Tool] FTL Ship Editor: Superluminal - b23-2-13

Ok.
I hope this is the right one
by electricz0ltan
Sun Feb 24, 2013 2:31 am
Forum: Mod Development
Topic: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]
Replies: 775
Views: 485933

Re: [Tool] FTL Ship Editor: Superluminal - b23-2-13

@kartoflane
I attached the .shp file.
Can you take a look and see whats wrong? I've compared it to the vanilla ships, nataryeahbuddy's F22 Raptor and hellcatv's Imperial Star Destroyer. I don't seem to see much differences. :?
by electricz0ltan
Sat Feb 23, 2013 7:24 pm
Forum: Mod Development
Topic: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]
Replies: 775
Views: 485933

Re: [Tool] FTL Ship Editor: Superluminal - b18-2-13

Whenever I export and try to use my .ftl file to test, everything is normal until I open up the ship, and then game crashes. I don't know why. My cloak is the stretched picture and my miniship is 221x161. Is that the problem, or is my ship bugged somewhere else?
by electricz0ltan
Fri Feb 22, 2013 2:17 am
Forum: Working Mods
Topic: ADVANCED WEAPONS AND SHIELDS IS NOT BEING DEVELOPED ANYMORE!
Replies: 56
Views: 80295

Re: [MOD][UPDATED (v1.1)] Advanced Weapons and Shields v1.1

@Ryangreen1 Use FTL Dat Manager to get to your data.dat file. Upon archiving, the folder "data.dat-unpacked" should appear. Inside is a folder named "data". Scroll until you fin blueprints.xml You need to open blueprints.xml up with Textedit and that's basically it. Enjoy editing...
by electricz0ltan
Wed Feb 20, 2013 1:31 am
Forum: Mod Development
Topic: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]
Replies: 775
Views: 485933

Re: [Tool] FTL Ship Editor: Superluminal - b18-2-13

hmm, things are broken for me... I can't load any of the default ships. I click load and I assume that I have to find the resource and data folders in the FTL app, but the file browser that opens won't access any other folder save for the default "documents" folder. I go to applications b...