Search found 16 matches

by ruler
Wed Feb 20, 2013 2:38 pm
Forum: Discussion
Topic: [Suggestion] Multiplayer Skirmishes!
Replies: 13
Views: 7242

Re: [Suggestion] Multiplayer Skirmishes!

A simple duel system would be fine. You select a ship and a scrap value mode, starting at about 300 and going up in steps of 150. You are matched with another player that has selected the same scrap value mode, and you have a battle. Ship configuration would be done before finding an opponent, and a...
by ruler
Wed Feb 20, 2013 12:38 am
Forum: Discussion
Topic: I think FTL should be easier
Replies: 69
Views: 29665

Re: I think FTL should be easier

Therefore, rather than asking for the game to fits you, it's seem easier to just looking for mods, trainer, or cheating to make the game fits you IMO. As a player that can easily beat the game in normal and is looking for more of a challenge, I agree. However, I greatly disagree with needing a mod ...
by ruler
Tue Feb 19, 2013 3:17 pm
Forum: Discussion
Topic: I think FTL should be easier
Replies: 69
Views: 29665

Re: I think FTL should be easier

Same goes to you— if you think the game at normal is too easy for you, why do you even care for an easier mode than the current easy mode?   :? I kinda wonder what kind of changes the supporters of this mode have in mind in order to make an easier mode than the current easy one. And I can't wait to...
by ruler
Tue Feb 19, 2013 11:01 am
Forum: Discussion
Topic: I think FTL should be easier
Replies: 69
Views: 29665

Re: I think FTL should be easier

On a side note, I think Rubik's Cubes should be easier. Why can't they be the same color on every side? What kind of sick mind designed these things?! I just bought one for $10 and it has RUINED MY LIFE. I'm never going to get my time or money back. Instead, I'm going to spent hours posting on Cube...
by ruler
Tue Feb 19, 2013 12:21 am
Forum: Discussion
Topic: What do you wish was in FTL?
Replies: 90
Views: 34339

Re: What do you wish was in FTL?

Longer game with more content.
Team fights.
Personalised crew (stats, names, faces, unique avatars)
Higher and lower difficulty settings.
by ruler
Mon Feb 18, 2013 11:41 pm
Forum: Discussion
Topic: Don't understand why some people don't like FTL's gameplay
Replies: 48
Views: 25212

Re: Don't understand why some people don't like FTL's gamepl

It's not that it's too random, but rather that the way the randomness isn't limited, you are sometimes given e.g. not a single weapons shop for 5 sectors, or a row of very difficult encounters.
by ruler
Sat Feb 09, 2013 11:17 pm
Forum: Discussion
Topic: New way to play FTL, Lowest score possible.
Replies: 13
Views: 7278

Re: New way to play FTL, Lowest score possible.

I was just about to attempt a speed run (IRL time), but this seems more in line with the "pause & plan" nature of the game :)
by ruler
Sat Feb 09, 2013 11:15 pm
Forum: Discussion
Topic: 57 hours, on easy, zero victories
Replies: 13
Views: 5635

Re: 57 hours, on easy, zero victories

I use some Ion weapons and multi-shot lasers to focus down the enemy weapons system. Usually, this means I'll take little to no damage in most encounters. Keep a Bomb-type weapon on standby for when you're up against a well-shielded or particularly tough opponent. Weapon tip: Instead of auto firing,...
by ruler
Sat Feb 09, 2013 3:52 pm
Forum: Mod Development
Topic: [v1.3][WIP] FTL TotalEventMod!
Replies: 62
Views: 39462

Re: [v1.3][WIP] FTL TotalEventMod!

A nearby settlement hails you, requesting that you stay and help them fight against raiding pirates that are expected to come any time now. 1. Wait one turn for the pirates. - 75%, pirates come the next turn, if you defeat them you get a reward - 25%, pirates do not come next turn. Event repeats. 2...
by ruler
Sat Feb 09, 2013 2:32 pm
Forum: Discussion
Topic: 57 hours, on easy, zero victories
Replies: 13
Views: 5635

Re: 57 hours, on easy, zero victories

Have you read any of the guides in the guides forum?