Search found 8 matches
- Fri Feb 15, 2013 5:20 pm
- Forum: Tips, Strategy & Guides
- Topic: Did you know? List little tips and tricks here!
- Replies: 305
- Views: 452133
Re: Did you know? List little tips and tricks here!
Only pay scrap to recruit an 8th crewmember in sectors 7 or 8. You want that last slot open most of the time so that you can benefit from "gain a crew" events. Exception would be if it's going to make the difference in pulling off "kill the crew" combat wins that reward extra sc...
- Wed Feb 06, 2013 7:09 pm
- Forum: Tips, Strategy & Guides
- Topic: Did you know? List little tips and tricks here!
- Replies: 305
- Views: 452133
Re: Did you know? List little tips and tricks here!
Only pay scrap to recruit an 8th crewmember in sectors 7 or 8. You want that last slot open most of the time so that you can benefit from "gain a crew" events. Exception would be if it's going to make the difference in pulling off "kill the crew" combat wins that reward extra scr...
- Wed Feb 06, 2013 5:42 pm
- Forum: Tips, Strategy & Guides
- Topic: Skill farming
- Replies: 10
- Views: 16630
Re: Skill farming
While it's within the bounds of a roguelike, the emergence of strategies like this is often considered a game design flaw as it rewards boring behavior. For example the designers of Stone Soup Dungeon Crawl put a lot of effort into designing a training-based skill system that rewarded really playing...
- Tue Feb 05, 2013 7:35 pm
- Forum: Discussion
- Topic: We should be able to take prisoners from defeated ships.
- Replies: 10
- Views: 8544
Re: We should be able to take prisoners from defeated ships.
It's not as elaborate as you envision above, but if you defeat a ship without destroying it, there is a chance to acquire a crewmember.
- Thu Jan 31, 2013 8:58 pm
- Forum: General Off Topic
- Topic: Possible Trade from a kind soul.
- Replies: 4
- Views: 5515
Re: Possible Trade from a kind soul.
There was no call to be rude to this fellow. We have no insight into his circumstances.
- Wed Jan 30, 2013 10:02 pm
- Forum: Discussion
- Topic: Don't understand why some people don't like FTL's gameplay
- Replies: 48
- Views: 36291
Re: Don't understand why some people don't like FTL's gamepl
Mindset is key. The game is meant to be lost -- a lot -- so that beating it is an accomplishment. Not even elite roguelike players win more than 50% of their chosen game. (And when they approach that, they typically make more challenging initial choices to make their game harder to win.) Skill reduc...
- Tue Jan 29, 2013 3:55 pm
- Forum: Discussion
- Topic: I understand why there is no normal save in a Rogue-Like
- Replies: 7
- Views: 5641
Re: I understand why there is no normal save in a Rogue-Like
I paused a battle for lunch, came back to find it had unpaused somehow, killed my opponent on Autofire, and lost all but my non-breathing crew member due to 0% O2. Cat, or bug?
- Sun Jan 27, 2013 9:29 pm
- Forum: Working Mods
- Topic: [MOD] Somewhat Faster Than Light
- Replies: 4
- Views: 97685