Search found 21 matches

by President Larry
Fri May 24, 2013 5:19 am
Forum: Working Mods
Topic: [Ship(s)+weapons] The Uz'ran Tribes 07.07.13 -- unsupported
Replies: 16
Views: 17891

Re: [Ship(s)+weapons] The Uz'ran Tribes 23.05.13 [WIP]

Did it ever occur to you that no one wants your (honestly) awful ships made from 14-year old lego/star trek wet dreams? And what were you doing playing legos at age fourteen? Jesus. Stop making shitty ships its crowding out the good stuff.
by President Larry
Thu Apr 18, 2013 6:10 am
Forum: Mod Development
Topic: Power Level
Replies: 1
Views: 1122

Power Level

Any way to give a ship around 50 power? I want all the systems working.
by President Larry
Mon Apr 15, 2013 1:02 am
Forum: Working Mods
Topic: Op Ship remakes
Replies: 14
Views: 15438

Re: Op Ship remakes

You know that the ships aren't centered correctly, right?
by President Larry
Tue Mar 19, 2013 3:46 am
Forum: Mod Development
Topic: [MOD][WIP] FTL Infinite Space
Replies: 1051
Views: 885922

Re: [MOD][WIP] FTL Infinite Space

Is it still possible to unlock ships with this mod installed? All I have is the Kestrel, Stealth and Rock cruisers and I want the rest.
by President Larry
Wed Mar 13, 2013 3:27 am
Forum: Mod Development
Topic: Trouble WIth Grognaks
Replies: 1
Views: 1101

Trouble WIth Grognaks

I cant get the folder to install mods or the gmm.command thing to show up. Help? (note: I already followed the given instructions, and Im using mac)
by President Larry
Sun Feb 24, 2013 11:45 pm
Forum: Mod Development
Topic: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]
Replies: 777
Views: 349422

Re: [Tool] FTL Ship Editor: Superluminal - b23-2-13

kartoFlane wrote:@President Larry
What do you mean it doesn't work with GMM? The manager crashes, or the game?
edit: this could be the same as electricz0ltan's problem right above your post, just check the "don't check if already present" box when exporting, should fix it.


the game crashes
by President Larry
Sun Feb 24, 2013 5:19 am
Forum: Mod Development
Topic: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]
Replies: 777
Views: 349422

Re: [Tool] FTL Ship Editor: Superluminal - b23-2-13

OK, a few problems that I'd REALLY liked resolved, I've been struggling to use this and its starting to piss me off. 1. .ftl files don't work with grognaks, it crashes when I try to use the ship 2. I get this error whenever I try to choose the directories: Error: load declarations - blueprints.xml f...
by President Larry
Sat Feb 23, 2013 7:30 pm
Forum: Mod Development
Topic: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]
Replies: 777
Views: 349422

Re: [Tool] FTL Ship Editor: Superluminal - b18-2-13

Whenever I export and try to use my .ftl file to test, everything is normal until I open up the ship, and then game crashes. I don't know why. My cloak is the stretched picture and my miniship is 221x161. Is that the problem, or is my ship bugged somewhere else? Yeah I got that problem too. When yo...
by President Larry
Sat Feb 23, 2013 6:57 pm
Forum: Mod Development
Topic: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]
Replies: 777
Views: 349422

Re: [Tool] FTL Ship Editor: Superluminal - b18-2-13

I've got this error message popping up all the time:

Error: default resources list not found in the package.

.ftl files also don't work for me, it crashes the game. The errors are probably related. Any help?