Search found 27 matches

by The Hawk
Sat Apr 20, 2013 3:36 am
Forum: Mod Development
Topic: MOD REQUEST: boarding ship
Replies: 22
Views: 11608

Re: MOD REQUEST: boarding ship

The man has a clear-cut idea of how he wants to enjoy his game. Let's not devolve into "why do you play mod X when mod Y is better" community here. @Hawk: hows that ship going for you? It's been a long time since i last went here, but i managed to create my own ships with ftlshipedit.exe ...
by The Hawk
Fri Feb 15, 2013 3:55 am
Forum: Mod Development
Topic: [MOD][WIP] FTL Infinite Space
Replies: 1049
Views: 989818

Re: [MOD][WIP] FTL Infinite Space

ho! i found a typo error. i encounterd a slug ship and they hailed: "We've taking your lives. Prepare to die!" should probably be "We're taking your lives." EDIT: IVE GOT IT!!! THE PROBLEM WITH BOARDING! Too many goddamned automated ships! im at the second sector and ive encounte...
by The Hawk
Fri Feb 15, 2013 3:14 am
Forum: Mod Development
Topic: [MOD][WIP] FTL Infinite Space
Replies: 1049
Views: 989818

Re: [MOD][WIP] FTL Infinite Space

i just thought of something. drktemplar, i'd like to send you a picture of what my ship look like at start, but i dont know how. can you please tell me?
by The Hawk
Fri Feb 15, 2013 3:02 am
Forum: Mod Development
Topic: [MOD][WIP] FTL Infinite Space
Replies: 1049
Views: 989818

Re: [MOD][WIP] FTL Infinite Space

drktemplar, i tried that weaponless ship and i didnt even bother to go through 3 beacons before i quit. Thanks for approving my idea of a boarding ship, but my ship starts with weapons too: a basic laser and a breach bomb mark 2 for medbays. i do use a mod that removes the fleet pursuit, it could he...
by The Hawk
Thu Feb 14, 2013 9:59 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL Infinite Space
Replies: 1049
Views: 989818

Re: [MOD][WIP] FTL Infinite Space

@The Hawk, If I remember correctly the issue you had was with the level 3 door system. The "high" level ships do use level 3 door systems, but not all of the ships in IS do. I don't completely understand your suggestion. If you are suggesting to dynamically change the enemy ships based on...
by The Hawk
Thu Feb 14, 2013 5:44 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL Infinite Space
Replies: 1049
Views: 989818

Re: [MOD][WIP] FTL Infinite Space

WOOO! It's been a long time since I last checked this thread because new versions are out. Sorry to bother you again, drktemplar, but... From what I see in the list of added/fixed content of the new versions, i don't any changes to help boarding. If at least it would be possible to nerf enemy ship's...
by The Hawk
Thu Feb 14, 2013 5:31 pm
Forum: Mod Development
Topic: MOD REQUEST: boarding ship
Replies: 22
Views: 11608

Re: MOD REQUEST: boarding ship

Weapon system is kind of a sure proof solution, unlike boarding. that one isn't overengineered, it's pretty straight-forward and the default way of playing actually ;) Default way of playing? So you are implying that other ways are not meant to be played? Something that is not the default way of pl...
by The Hawk
Thu Feb 14, 2013 5:20 pm
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 336158

Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open sou

Hawk A ship consists of a base image, a floor plan, shield, cloak image and gibs. These images are named shipname_base shipname_floor _shield1 _cloak and _gib1 to _gib6. The rooms themselves and the doors/airlocks are defined in shipname.txt and are unrelated to images. All images are moved togethe...
by The Hawk
Wed Feb 13, 2013 10:03 pm
Forum: Mod Development
Topic: MOD REQUEST: boarding ship
Replies: 22
Views: 11608

Re: MOD REQUEST: boarding ship

shark wrote:
DryEagle wrote:
shark wrote:Boarding drone ;)
Doesn't always work - if you get one of the compartmentalised ones, and the drone lands in an empty room...

Flee or pull out a gun. Overengineering a sureproof solution that never fails is terrible game design.


Weapon system is kind of a sure proof solution, unlike boarding.
by The Hawk
Wed Feb 13, 2013 4:57 pm
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 336158

Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open sou

HELP ME PLEASE: i've tried to create a ship following alextfish's guide more than 5 times now and modman reports some sort of error and the box closes without patching the game. i dont know what im doing wrong and i dont want to spend another 3 hours trying to create a ship. i've followed every sin...