Search found 15 matches

by Baldwebby360
Tue Mar 05, 2013 9:10 pm
Forum: Working Mods
Topic: Overclocked Weapons
Replies: 12
Views: 19714

Re: Overclocked Weapons

I quite like these weapons
Keep the post up
by Baldwebby360
Thu Feb 21, 2013 11:52 am
Forum: Working Mods
Topic: [WIP] Halo 4 : Broadsword ship
Replies: 9
Views: 26623

Re: [WIP] Halo 4 : Broadsword ship

I'll keep an eye on this.
by Baldwebby360
Fri Feb 08, 2013 7:59 pm
Forum: Stories & Storytelling
Topic: The Voyage of the S.S. Soccermom -Finished-
Replies: 9
Views: 7123

Re: The Voyage of the S.S. Soccermom

Post more of this, love it to bits
by Baldwebby360
Tue Feb 05, 2013 10:33 am
Forum: Mod Development
Topic: [MOD]-[WIP] Playable rebel flagship and Federation Flagship
Replies: 25
Views: 44203

Re: [MOD]-[WIP] Playable rebel flagship

*snip* Thanks, it seems that the mod can not use artillery as it seems to be a hard coded thing but the rest should be fixed soon huh? i meant regular arillery not boss artilleries... don't forget I posted the thread on what's hardcoded and what isn't. Sorry for the delay. I wanted the ship to be a...
by Baldwebby360
Thu Jan 24, 2013 4:35 pm
Forum: Tips, Strategy & Guides
Topic: [Spoiler] FTL Profile/SavedGame Editor v27 (2018-01-12)
Replies: 482
Views: 692754

Re: [Spoiler] FTL Editor v12 - Unlock ships, Edit SavedGames

Odd I just get:
FTL data not found
FTL profile editor will now exit
No way to select a file location or anything.
by Baldwebby360
Thu Jan 24, 2013 8:31 am
Forum: Mod Development
Topic: New Races
Replies: 7
Views: 3630

Re: New Races

nataryeahbuddy wrote:
GreenZanbato wrote:You can't. Sorry.

Is there a way to create some sort of AI that doesn't require crew?

Just set crew to zero
by Baldwebby360
Wed Jan 23, 2013 7:21 pm
Forum: Mod Development
Topic: [MOD]-[WIP] Playable rebel flagship and Federation Flagship
Replies: 25
Views: 44203

Re: [MOD]-[WIP] Playable rebel flagship

And Type B is going up in 5 mins
also congrats on 100 subs bren
by Baldwebby360
Wed Jan 23, 2013 6:51 pm
Forum: Mod Development
Topic: [MOD]-[WIP] Playable rebel flagship and Federation Flagship
Replies: 25
Views: 44203

Re: [MOD]-[WIP] Playable rebel flagship

working on that now
by Baldwebby360
Mon Jan 14, 2013 8:11 pm
Forum: Mod Development
Topic: [MOD]-[WIP] Playable rebel flagship and Federation Flagship
Replies: 25
Views: 44203

Re: [MOD]-[WIP] Playable rebel flagship

1) fix shield elipse 2) fix weapon positions 3) no artillery? 4) 4 guns and 2 drones for *the* boss ship? I'm gonna take a stab in the dark and say 5) make gibs Other than that, nice work. Thanks, it seems that the mod can not use artillery as it seems to be a hard coded thing but the rest should b...