Search found 9 matches
- Sat Sep 08, 2012 7:35 pm
- Forum: Discussion
- Topic: Thoughts On Hard Mode
- Replies: 17
- Views: 13253
Re: Thoughts On Hard Mode
I don't like the idea of adding new mechanics to a theoretical hard mode. It should be similar to the jump from easy to normal mode. I think messing with the AI would be the primary way to increase the difficulty, things like: I think this was omitted deliberately because the alternative would be un...
- Sat Sep 08, 2012 7:27 pm
- Forum: Discussion
- Topic: Repair Drones - Generally Snubbed?
- Replies: 13
- Views: 10357
Re: Repair Drones - Generally Snubbed?
They can save your bacon in some circumstances such as when your O2 and doors systems are both destroyed and the airlocks are open. That said, they're strictly worse than Engies, simply because they're too slow, even with the drone reactor booster augment, and they become a waste of space when you'v...
- Wed Sep 05, 2012 10:59 pm
- Forum: Discussion
- Topic: Hints to beat the boss
- Replies: 8
- Views: 7980
Re: Hints to beat the boss
There's many ways to beat the boss, actually, as long as you know what to expect. I've found that if the boss's drones and weapons are offline, my shields can just barely withstand the drone swarms when they come. A Breach II bomb can keep the drone control locked down while your other weapons deliv...
- Wed Sep 05, 2012 4:31 am
- Forum: Discussion
- Topic: Not sure if this has been discussed before...
- Replies: 12
- Views: 8139
Re: Not sure if this has been discussed before...
You can cloak too, cloaking is more reliable than a defense drone.
- Wed Sep 05, 2012 1:05 am
- Forum: Discussion
- Topic: The difficulty curve needs work
- Replies: 37
- Views: 22315
Re: The difficulty curve needs work
Because as it stands it isn't so much a "curve" as a "wall". On easy it is fairly easy right up to the last sector... at which point it is impossible. The rebel ships destroy me with ease, never mind getting to the boss. Well that really isn't a good difficulty setup. If the las...
- Wed Sep 05, 2012 12:02 am
- Forum: Discussion
- Topic: The difficulty curve needs work
- Replies: 37
- Views: 22315
Re: The difficulty curve needs work
Because as it stands it isn't so much a "curve" as a "wall". On easy it is fairly easy right up to the last sector... at which point it is impossible. The rebel ships destroy me with ease, never mind getting to the boss. Well that really isn't a good difficulty setup. If the las...
- Tue Sep 04, 2012 11:59 pm
- Forum: Discussion
- Topic: Are there any plans to have more customisation at the start?
- Replies: 4
- Views: 3641
Re: Are there any plans to have more customisation at the st
That's kinda what the ship unlocks are though aren't they? You'll have 18 different choices for a starting ship outfit eventually.
- Tue Sep 04, 2012 11:55 pm
- Forum: Discussion
- Topic: Not sure if this has been discussed before...
- Replies: 12
- Views: 8139
Re: Not sure if this has been discussed before...
It just seems very odd to me to create a drone to fly out from the ship and then to protect it from incoming missile or beam weapon fire when a turret based beam weapon system on the ship could do exactly the same job, and it would have meant much less coding which I suspect the drones have done (y...
- Sat Jul 21, 2012 5:42 am
- Forum: Discussion
- Topic: Beta Poll Part B: For the expert FTL players
- Replies: 36
- Views: 23514
Re: Beta Poll Part B: For the expert FTL players
I have like a 50% win rate on normal now. I think part of it is knowing what to expect, I lost my first few games learning things like not being able to beam back crew when the enemy is cloaked. Part of it, though, is having a solid strategy for your ship. For the Kestrel, priority #1 is getting a c...