Search found 37 matches
- Wed Dec 19, 2012 7:27 pm
- Forum: Discussion
- Topic: FTL Version 1.03.0 - Hotkeys and More! - Live on Steam
- Replies: 46
- Views: 58916
Re: FTL Version 1.03.0 - Hotkeys and More!
Lots of great changes here. Love it. If nothing else, it will at least slow the number of "is this game dead" posts on the forums. Thanks for all the updates!
- Sat Nov 03, 2012 4:28 am
- Forum: Discussion
- Topic: Suggestion: Tie showing beacon paths into sensor upgrades.
- Replies: 11
- Views: 7986
Re: Suggestion: Tie showing beacon paths into sensor upgrade
I'd still want it to be a toggleable option. I don't use the "show paths" feature because I think it takes some fun out of the game, and I'd like to be able to have level 3 sensors without having to break that rule.
- Mon Oct 22, 2012 3:41 pm
- Forum: Discussion
- Topic: Implement Steamworks, achievements and statistics on Steam
- Replies: 8
- Views: 7959
Re: Implement Steamworks, achievements and statistics on Ste
Agent_L wrote:This adds a ton of replayability, because you can do everything on Easy and then do the SAME on Normal again.
A bit subjective, because if you played on Normal from the start, you technically get both unlocks, and there's no point in going backward to play the game again on Easy.
- Sat Oct 20, 2012 11:17 pm
- Forum: Discussion
- Topic: Implement Steamworks, achievements and statistics on Steam
- Replies: 8
- Views: 7959
Re: Implement Steamworks, achievements and statistics on Ste
Justin and Matthew said during development that they weren't able to get the Steam API to play nice with the game, so they didn't include it. Not sure if it's coming in the future, but that's why. They tried, it just didn't work like they wanted.
- Sun Sep 16, 2012 8:47 am
- Forum: Discussion
- Topic: Roguelike game design: Choice/Emergence/Strategy
- Replies: 12
- Views: 10103
Re: Roguelike game design: Choice/Emergence/Strategy
My only worry is that people are expecting a bit too much too soon. The devs have been incredibly involved in the community from the beginning, and launch week has greatly expanded their audience. It's only been two days since launch and the forums are filled with "make more content" posts...
- Sun Sep 16, 2012 8:42 am
- Forum: Discussion
- Topic: Damaged Stasis Pod
- Replies: 2
- Views: 7988
Re: Damaged Stasis Pod
It's part two of a three-part quest for something hidden. I posted some info below, but beware spoilers. The quote below is the event you're looking for. More info can be found at fall_ark's post on the linked thread. The second event (Zoltan Crew Study) should happen fairly often now - you have pro...
- Sun Sep 16, 2012 8:27 am
- Forum: Discussion
- Topic: Roguelike game design: Choice/Emergence/Strategy
- Replies: 12
- Views: 10103
Re: Roguelike game design: Choice/Emergence/Strategy
A short reply to a long post, but even during this first release week there's a flood of speculation on post-release content/DLC/whatever you want to call it. There's been enough of an outcry for a "sandbox" mode and various other things that I'm reasonably confident they'll try to extend ...
- Sun Sep 16, 2012 8:18 am
- Forum: Discussion
- Topic: Stealth ship is garbage
- Replies: 18
- Views: 14463
Re: Stealth ship is garbage
You have to carefully time your 2 shot laser to knock the shields down and then hurry and use the beam on 2-3 rooms. I was under the impression that's how -all- beam weapons were intended to be used, even the huge ones like the Glaive. That's at least how I use them; time your volleys so that the b...
- Sun Sep 16, 2012 5:24 am
- Forum: Discussion
- Topic: Worrying trend in reading Kickstarter Backers
- Replies: 19
- Views: 12302
Re: Worrying trend in reading Kickstarter Backers
Also added as an edit to the original post, but:
This caused much more of an argument than I was expecting, and was meant to be more of a discussion about the motivation and use of Kickstarter than about FTL itself. Don't get too mad at each other, people.
This caused much more of an argument than I was expecting, and was meant to be more of a discussion about the motivation and use of Kickstarter than about FTL itself. Don't get too mad at each other, people.
- Sun Sep 16, 2012 5:16 am
- Forum: Discussion
- Topic: First toughts on FTL (I'm not pew pewing anyone)
- Replies: 15
- Views: 10366
Re: First toughts on FTL (I'm not pew pewing anyone)
1 and 4. Outside of shops, there's the Hull Repair drone, which is incredibly powerful (1 drone consumed for 3-5 damage repair), or there's an augment called the Repair Arm. It takes a portion of all scrap you receive and repairs your hull. Since it's automatic, it allows you to focus on more import...