Search found 12 matches

by Osito
Tue Dec 25, 2012 11:12 pm
Forum: Discussion
Topic: Autoheal crew at the end of combat.
Replies: 6
Views: 5392

Re: Autoheal crew at the end of combat.

I don't see the need for this with the crew, but I would like to see the repair drone heal at the end of combat.
by Osito
Sun Dec 16, 2012 11:52 pm
Forum: Discussion
Topic: Is EASY level beatable 100%?
Replies: 14
Views: 8221

Re: Is EASY level beatable 100%?

Maybe 95%. If you are playing optimally you have to get really really really screwed over to not be able to win on easy. For example, playing the Rock ship and never finding any non-missile weapons. But if you're playing with a more well-rounded ship that doesn't require any specific upgrades, it's...
by Osito
Sun Dec 16, 2012 11:24 pm
Forum: Discussion
Topic: The Vortex - EASY level
Replies: 4
Views: 2848

Re: The Vortex - EASY level

Hate to reply to my own post, but just done an easy level #7, and the first jump I get 3 aliens teleport to attack my ship. This game hates me. Or I tortured puppies in a past life. Or something.

Edit: Score 20. I'm surprised there wasn't a "You suck!" post script.
by Osito
Sun Dec 16, 2012 11:21 pm
Forum: Discussion
Topic: The Vortex - EASY level
Replies: 4
Views: 2848

The Vortex - EASY level

Can't get past sector 2. About six tries now, and something always comes along and blows me up before I can upgrade.

Incompetence?
by Osito
Sun Dec 16, 2012 2:46 pm
Forum: Technical Support and Bugs
Topic: Augmentations lost on reload
Replies: 1
Views: 1792

Re: Augmentations lost on reload

Hey, I beat the game anyway! Who needs weapon pre-igniters, cloaking or teleporters?
by Osito
Sun Dec 16, 2012 2:26 pm
Forum: Technical Support and Bugs
Topic: Augmentations lost on reload
Replies: 1
Views: 1792

Augmentations lost on reload

Saved and quit yesterday evening after just having entered sector 8. Reloaded this morning and all my augmentations are gone. Can't remember specifically what I had, except I know I had weapon pre-igniters (not one that you forget). Pretty irritating, as I'm confident that, without getting in the fi...
by Osito
Sat Dec 15, 2012 12:41 am
Forum: Tips, Strategy & Guides
Topic: Allowing exit to fall into enemy territory
Replies: 10
Views: 8065

Re: Allowing exit to fall into enemy territory

<<It is probably "When I´m about to die, all my system get taken out" and not "when the enemy takes out all my systems, I´m about to die". >> Thanks for the input, but that is not the explanation. The weapon I'm talking about has hit me early on in the fight, and quite late in th...
by Osito
Fri Dec 14, 2012 5:07 pm
Forum: Tips, Strategy & Guides
Topic: Allowing exit to fall into enemy territory
Replies: 10
Views: 8065

Re: Allowing exit to fall into enemy territory

Thanks for the comments. Does anyone know what the rebel weapon is that does this: Simultaneous attack on about three systems, all of which instantly turn red? I've only seen this happen to me in rebel space. I always seem to lose when they have this weapon. I was wondering if it's a system-destroyi...
by Osito
Thu Dec 13, 2012 10:40 pm
Forum: Discussion
Topic: Is EASY level beatable 100%?
Replies: 14
Views: 8221

Is EASY level beatable 100%?

So I've been playing for just a few days, and I love the game, but even on EASY level I've only won 3 games out of maybe 15 to 20 (incidentally, how do people know exactly how many games they played and won?). So if EASY is so difficult itself, I've been wondering what's the point of playing NORMAL,...
by Osito
Thu Dec 13, 2012 7:36 pm
Forum: Tips, Strategy & Guides
Topic: Allowing exit to fall into enemy territory
Replies: 10
Views: 8065

Re: Allowing exit to fall into enemy territory

There is not much of a point of winning a fight in enemy territory as you only get one fuel as spoils. Just flee as soon your drive (be sure to upgrade it to lvl 3+) charges. Yeah, I know, but sometimes you can get an extra two or three star systems explored before you go to the exit - that would m...