Search found 14 matches

by DAOWAce
Wed Feb 18, 2015 4:35 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6641
Views: 3938290

Re: FTL Captain's Edition 1.272/Inf 1.267/EL 1.266

Is AET included in CE? viewtopic.php?f=11&t=3365

Been one of my mods I've always had installed since its release; never assumed any mod integrated it so I've been running it alongside CE all this time despite any conflicts. Thought I'd finally ask.
by DAOWAce
Sun Oct 19, 2014 7:06 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6641
Views: 3938290

Re: FTL Captain's Edition 1.261/Inf 1.26/EL 1.26b

The mod manager will revert your game to an unmoded state whenever you click patch, before installing any mods you have selected. Hitting patch without any mods select will cause it to revert the game to vanilla. So you just have to put the latest versions of your mods into the mod folder and insta...
by DAOWAce
Sun Oct 19, 2014 6:00 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6641
Views: 3938290

Re: FTL Captain's Edition 1.261/Inf 1.26/EL 1.26b

So.. where's the update instructions? I've got 1.23 installed along with numerous other mods. Do I need to do a complete revert to vanilla and reinstall everything from scratch or can I install the newer version ontop of the old one? If I've gotta reinstall, then well, that really sucks. Need to loo...
by DAOWAce
Thu Jan 16, 2014 2:57 am
Forum: Working Mods
Topic: Additional Events & Texts (AET)
Replies: 80
Views: 97519

Re: Additional Events & Texts (AET)

The mod is pretty much abandoned; no point in submitting bug reports with the intent of having the author fix it, though anyone else can take it up regardless so it's still worth it to do so. Basically, unless the author comes back, you'll have to edit the code on github to correct issues and hope h...
by DAOWAce
Tue Apr 02, 2013 10:11 pm
Forum: Mod Development
Topic: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
Replies: 1169
Views: 886584

Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Additionally, your statement is false. 1.6 had the same files as 1.5, minus the src/ folder. Download 1.5 and 1.6 for yourself; see the additional files in the archive. snip Can't tell if you're being a troll or just completely arrogant. http://i.imgur.com/cjL21Iy.png I deleted the src folder immed...
by DAOWAce
Mon Apr 01, 2013 11:22 pm
Forum: Mod Development
Topic: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
Replies: 1169
Views: 886584

Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Additionally, your statement is false. 1.6 had the same files as 1.5, minus the src/ folder. Download 1.5 and 1.6 for yourself; see the additional files in the archive. The old build method of tediously lobotomizing a python runtime at the developers' end to bake into an exe (to save you the minute...
by DAOWAce
Mon Apr 01, 2013 6:07 am
Forum: Mod Development
Topic: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
Replies: 1169
Views: 886584

Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

So.. the download size was cut from 5MB to 250KB yet we now have to install a 20+MB scripting language to even run the program. Seems really counterproductive; I'd rather just use 1.6 instead (actually 1.5, since 1.6 has a lot more files) . Reading posts, it looks like this has caused people a lot o...
by DAOWAce
Fri Feb 01, 2013 1:41 pm
Forum: Mod Development
Topic: [v1.3][WIP] FTL TotalEventMod!
Replies: 62
Views: 42921

Re: [WIP?] FTL TotalEventMod!

@nataryeahbuddy: I cannot use PMs for some reason (lack of post count?).

The source for AET is here: https://github.com/Saturate/FTL-AET

(Also, I didn't correct it, someone else did. Think you read over my post too fast!)
by DAOWAce
Fri Feb 01, 2013 5:18 am
Forum: Working Mods
Topic: Additional Events & Texts (AET)
Replies: 80
Views: 97519

Re: Additional Events & Texts (AET)

I just saw a bunch of grammar corrections were done by somebody at github.

Thank you, middletonk. Fixed the main problem I had with this mod.
by DAOWAce
Fri Feb 01, 2013 5:14 am
Forum: Mod Development
Topic: [v1.3][WIP] FTL TotalEventMod!
Replies: 62
Views: 42921

Re: [WIP?] FTL TotalEventMod!

So this will include AET? Cool. Can finally replay FTL once this is released. Though, I do hope things are checked for grammar this time; really immersion breaking to see either poorly worded things (lacking the style of the developers), or flat out spelling mistakes. (Edit: Just checked the github ...