Search found 47 matches

by Jason
Sun Jul 15, 2012 2:03 pm
Forum: Discussion
Topic: [BUG] Nebula background outside nebua
Replies: 0
Views: 1194

[BUG] Nebula background outside nebua

Was in a slug controlled sector went to a jump point outside a nebula the encounter was the following "You see a slug ship boarding a rock ship" The back ground is like your in a nebula.
by Jason
Fri Jun 29, 2012 12:38 pm
Forum: Discussion
Topic: Suggestion: New crew/Bought crew have existing skills
Replies: 2
Views: 1679

Suggestion: New crew/Bought crew have existing skills

By mid run to late run any crew you pick up are essentially useless compared to the crew you have trained as there is not much time left to train them up so why not make it that new crew you find or that you can buy come with some skills all ready trained by a certain amount, the further in you are ...
by Jason
Fri Jun 29, 2012 9:23 am
Forum: Discussion
Topic: Suggestion: Extra Crew Training
Replies: 7
Views: 4346

Re: Suggestion: Extra Crew Training

Sorry what i mean is that there are two experience bars a green one then a yellow one, once the green one is mastered it starts on the yellow one. So what I suggested is that by simply being in the same room as a subsystem that crew member will get reduced experience in using that subsystem by simpl...
by Jason
Fri Jun 29, 2012 3:39 am
Forum: Discussion
Topic: Yea just broke the game - Stalemate
Replies: 21
Views: 13472

Re: Yea just broke the game - Stalemate

That's good although it was when I was caught by the rebel fleet with no fuel, in that case maybe you should do that threat that keeps popping up and blast the players ship with weapons from the rest of the rebel feet if they don't get out as soon as they can.
by Jason
Fri Jun 29, 2012 12:59 am
Forum: Discussion
Topic: Suggestion: Extra Crew Training
Replies: 7
Views: 4346

Suggestion: Extra Crew Training

Ever had a run and got more crew than there are crew places? Normally there are only the pilot, engines, weapons and shields to man so if you have more than 4 crew the only other places for them are fighting and repair. But both of those are situational they require either boarders or broken systems...
by Jason
Fri Jun 29, 2012 12:51 am
Forum: Discussion
Topic: Yea just broke the game - Stalemate
Replies: 21
Views: 13472

Yea just broke the game - Stalemate

Take a look at the attachment first see if you can figure out the problem i'll wait - - - - - - - Done? Good, see I'm out of fuel and missiles the rebel fleet has caught up to me, with my improved engines and the new limited missile(genuine thank you for doing that) i survived there missile barrage ...
by Jason
Sat Jun 23, 2012 7:10 pm
Forum: Discussion
Topic: Suggestion: Option - Autofire enabled by default
Replies: 2
Views: 2069

Suggestion: Option - Autofire enabled by default

Please include an option to turn on auto fire by default in the option menu.

I never do a run without it tuned on so it would be handy to have an option to turn it on in the menu.

That's all for this one.
by Jason
Sat Jun 23, 2012 7:07 pm
Forum: Discussion
Topic: Suggestion: Wait around command
Replies: 0
Views: 1152

Suggestion: Wait around command

Ever done a run and by the time you get to the exit to the next sector the rebel fleet is still many jumps behind probably because you jumped through a few nebula jumps? If how far they are behind you the does not matter each time you jump to another sector it is a waste to jump when they are so far...
by Jason
Fri Jun 22, 2012 8:01 pm
Forum: Discussion
Topic: Suggestion: Event disabled systems should be time based
Replies: 2
Views: 2017

Re: Suggestion: Event disabled systems should be time based

Its an in game event, the event was that the slugs sent a message saying to bad about your medbay or something to that effect then beamed aboard and started attacking with there ship. It would have been ok if the med bay was taken offline for say 60 seconds, it can be disabled usually by ion weapons...
by Jason
Fri Jun 22, 2012 5:53 pm
Forum: Discussion
Topic: Suggestion: Event disabled systems should be time based
Replies: 2
Views: 2017

Suggestion: Event disabled systems should be time based

Just had an amazing run tons of equipment and weapons lots of shields lots of crew full health everything was going great then I went to a slug controlled nebula system, the event killed my medibay and a bunch of slugs teleported aboard as most of my crew was engie they went down hard also there shi...