Search found 25 matches

by Muramas
Wed Aug 01, 2012 4:48 pm
Forum: Discussion
Topic: Nesasio...
Replies: 15
Views: 11330

Re: Nesasio...

I also have to disagree, the Nesasio is not a bad ship it is just not a consistent ship. It can have runs where it blows all the other ships out of the water and some where it dies within the first few encounters.
by Muramas
Fri Jul 27, 2012 6:13 pm
Forum: Discussion
Topic: Info on the next build!
Replies: 19
Views: 32445

Re: Info on the next build!

How are you guys on the balancing front? Is the outlook to make more changes, or keep things mostly as they are? I'm in the not-happy-about-how-random-the-game-is camp. We'll be trying to balance the game as best as we can still, but the absurd amount of randomness is pretty core to the vision we h...
by Muramas
Mon Jul 23, 2012 8:23 pm
Forum: Discussion
Topic: demo
Replies: 14
Views: 8223

Re: demo

I will give you a demo! ------------------------ You see a ship 1) run away 2) Fire on it ------------------------ ------------------------ 1) They shoot a missile at your ship as you are running away and you explodes. Game Over! ------------------------ 2) You are unable to penetrate their shields,...
by Muramas
Fri Jul 13, 2012 6:57 pm
Forum: Discussion
Topic: [Suggestion] Finish non combat wait states during Jump trave
Replies: 41
Views: 21093

Re: [Suggestion] Finish non combat wait states during Jump t

There is a reason the mode of transportation is "Faster than Light" meaning you click button and you are there.
by Muramas
Mon Jul 09, 2012 7:21 pm
Forum: Discussion
Topic: still too bloody random
Replies: 18
Views: 10515

Re: still too bloody random

I think people need to take a step back and look at the situation. Random is a double edged sword. Too much of it makes the game unplayable but it gives us a unique experience each time. I think some of the major issues is that if you don't get a good shop within the first few sectors you game is do...
by Muramas
Wed Jul 04, 2012 9:21 pm
Forum: Discussion
Topic: [Suggestion] Sandbox Mode
Replies: 3
Views: 2798

Re: [Suggestion] Sandbox Mode

Official launch then worry about this kind of stuff.
by Muramas
Tue Jul 03, 2012 5:52 pm
Forum: Discussion
Topic: Store issues
Replies: 4
Views: 3766

Re: Store issues

*cough*
by Muramas
Tue Jul 03, 2012 5:38 pm
Forum: Discussion
Topic: [Suggestion] Automatic crew health management
Replies: 18
Views: 11133

Re: [Suggestion] Automatic crew health management

Only way I would agree with this if there was a button beside their name where we can send them to the medbay and when they are fully healed they will run back to their room. This would be a improvement from needing to click them, click the med bay and then waiting for them to be done and send them ...
by Muramas
Thu Jun 28, 2012 7:56 pm
Forum: Discussion
Topic: Level scaling...sort of?
Replies: 4
Views: 3578

Re: Level scaling...sort of?

I do wish that the game had a little scaling, like if I had a really bad game where I am in sector 3~4 gained little (total) scrap and did not get any weapon upgrades (for what ever reason e.g. paying for fuel, repair or bad luck) that the game would give you a slight break.
by Muramas
Thu Jun 28, 2012 7:52 pm
Forum: Discussion
Topic: I hope you're happy...
Replies: 7
Views: 5614

Re: I hope you're happy...

pro-tip, never send your boarding party on an unmanned ship...they don't have O2 and your guys die pretty fast.

Learned that lesson the hard way.